453 Commits over 883 Days - 0.02cph!
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
Disable prediction on car
Remove driver before grabbing input so car doesn't drive by itself
Set physics substeps to 4, to prevent ragdoll "stretching" issues
Fix BaseTool not being filtered out of tool UI
Rework tools to fix dodgy previews
Bump up z-index of spawn menu so it's above chat
Fix car not working (Velocity and PhysicsBody.Velocity returning different values now?)
Hook up voice level again on animhelper
Add voice speaker ui element
Trace with no radius for melee and try again with radius if it doesn't hit
bump up footstep volume so you can actually hear it
Fix triggers colliding with solids
Fix phygun, gravgun hitting owner etc
Add collision rules
Fix clientside ragdoll collision groups
Player use collision mask
Don't use collisiongroup
Set Seed when shooting bullet
Ragdoll copies material overrides
tool and flashlight 1 handed
Fix hold type not being set to none when we don't have a carriable
Fix player SimulateAnimation not using active controller which stopped noclip anims from working
Fix player not using sit animation in car
Don't use StandardPlayerAnimator
More animHelper stuff for max
Update .addon (max players)
some compiled files it keeps generating
Get rid of obsolete warnings on the Noise entity
Update thrusterprojector.vmat_c
Attack1/2 -> PrimaryAttack SecondaryAttack
Update .addon
Ignore generated
Console attribute renames
ClassInfo was removed
Replace LibraryAttribute.Spawnable with [Spawnable]
Don't use Library
Fix arg order
Fix argument order
Delete these vtex_c it keeps deleting on its own
ClothingContainer and ScreenShake fixes
Remove crosshair stuff
Add Killfeed
AnimEntity => AnimatedEntity
Add crosshair
Remove NameTags
Remove debug
Add crosshair
Remove NameTags
Remove debug
AnimEntity => AnimatedEntity
ClothingContainer and ScreenShake fixes
Fix argument order
Delete these vtex_c it keeps deleting on its own
Replace LibraryAttribute.Spawnable with [Spawnable]
Console attribute renames
Normalize fists move params
Add move_x/y/z and move_groundspeed for fists
Set fists b_jump when animator has jump event
Set fists b_jump while not grounded due to pressing jump