453 Commits over 883 Days - 0.02cph!
Fix wonky thirdperson camera
Fixed chatbox style warning
Restore respawn_entities command
Restore kill and noclip commands
Fixed chat input getting stomped before submitting a message
Clear out chat text on manual close
API update, minor cleanup
Experimenting with new Chatbox w/ history
https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
IsClient & IsServer fixes
Let ZNear/ZFar defaults feed through
engine-refactor-1
Latest api
Use OriginalViewAngles as before
Fixed view angles not locking when rotating with phys gun
Branch for Sandbox for input changes
Use updated inputs
Use ActiveChildInput
Merge branch 'master' into custom-client-input
Merge branch 'master' into custom-client-input
Merge branch 'master' into custom-client-input
Merge remote-tracking branch 'origin/custom-client-input'
Ignore all compiled files
Update .addon
Don't commit these
Update spawnmenu, package spawning tests
Fix spawnmenu invert
Entity/Npc/Model list use new package/find/ api
Merge branch 'master' into custom-client-input
Experimenting with new Chatbox w/ history
https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
Entity/Npc/Model list use new package/find/ api
Update spawnmenu, package spawning tests
Tooltips
Merge branch 'master' into custom-client-input
Resolve obsolete warnings
Update car surface
Make the obscured glow color a little bit nicer
https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
Fix obsolete GetHitboxGroup / HitboxIndex
Merge branch 'master' into custom-client-input
Fix obsolete GetHitboxGroup / HitboxIndex
Make the obscured glow color a little bit nicer
https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
Resolve obsolete warnings
Update car surface
Branch for Sandbox for input changes
Re-enable physgun glow
Turn outline effect on and off properly
respawn_entities also does so on the clients
Fix car authority exception
Get rid of compile warnings about glow for now
pickup debris with physgun and gravgun
Fix NRE in player TakeDamage
Slow down the grab distance a bit
FIlter out damage from grabbed objects using tags
Fix obsolete GetTypeByName
Remove physgun rotate hacks, Input.MouseDelta is fixed
Fix car not smashing through things
Fix car not driving under water
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
gravgun uses smooth damp instead of joints
gravgun only works on dynamic bodies