453 Commits over 883 Days - 0.02cph!
Don't bone merge fists weapon
Delete facepunch.sandbox.fgd
FieldOfView is no longer in base viewmodel
Update fgd
Viewmodel rotates camera with camera bone rotation.
Remove perlin viewshake from fists weapon
Unparent HUD entity from Game entity
Allow viewmodel swing and bob to be disabled and use anim params aim_yaw_inertia and aim_pitch_inertia instead.
Set anim params b_grounded and aim_pitch for fist weapon for Max to test with
Create a simple OBB for spawned props if there's no collision model so they can be manipulated by tools
Increase number of s&works models visible, order by newest
Rotate package bounding box
package download/mount code
Add s&works tab (spawning doesn't work, wip)
Fix missing ragdoll camera
UI Tweaks
Fix spawn command not loading model properly
Adjust spawning code to work with some ragdoll setups (single body attached to root bone)
TraceResult.StartPos/EndPos -> StartPosition/EndPosition
Squashed commit of the following:
commit 2d281c3d739527e0ada9f02c0954ec0a0dd74cad
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 16:17:32 2022 +0000
Fixed wrong anim parameter names
commit bb725ee76b2c9a24a1da8f4b0467fc107d9b1581
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 15:55:32 2022 +0000
SetAnimParameter
commit d4f9941573b6d0bb8657404fb4809695fd314698
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 14:50:27 2022 +0000
Refactor car to use pawn system
commit 989438e2e1395c446093f23c46118fe2836b5a40
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Tue Feb 22 13:46:48 2022 +0000
Inventory, Camera, ActiveChild, Carry refactors
commit afe52e4b4c5f033594e114ddab1e7f8241577a77
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 16:53:12 2022 +0000
Physics api cleanups
commit 926a78c1fb9b97f8b8275d8d4d24c1669f271499
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 14:49:10 2022 +0000
Use PhysicsPoint api
commit f6785f4411c1da331be891fd9d7c6820c44bbcd1
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 14:06:45 2022 +0000
Refactor latest
commit 948aa34984d90b9179751d411d4b1d496652cd37
Author: Garry Newman <garrynewman@users.noreply.github.com>
Date: Mon Feb 21 10:57:40 2022 +0000
Joint refactor
Fixed wrong anim parameter names
Refactor car to use pawn system
Inventory, Camera, ActiveChild, Carry refactors
Use the new DefaultCleanupFilter
fists weapon: set attack_has_hit
Added admin-only respawn_entities console command
Also removed debug_write which seems useless
Fix obsolete stuff
Box shooter can now change model by looking at a model and pressing reload key
Change fists to use new model
Make player use behavior check parent of non usable entities
Added .vs/ to gitignore
Fixed obsolete property warning
physgun can handle players
Update active tool in tool list UI
Fix Style.Background change
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
Use Client instead of GetClientOwner()
Fix crazy impact force with car
Left and right punch anims