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815 Commits over 580 Days - 0.06cph!

4 Months Ago
Adjust skid + use base animator
4 Months Ago
ranged sight texture update
4 Months Ago
Recompile a bunch of decals and fixed some using wrong shader
4 Months Ago
M4A1 camo mask update
5 Months Ago
Flashlight and material stack asset updates
5 Months Ago
Flashlight asset scene implementation
5 Months Ago
ranged sight texture update, and camo progress
5 Months Ago
Shader normal fix
5 Months Ago
added brick_debris_a material
5 Months Ago
v_usp: fixed two-handed firing anim errors
5 Months Ago
Shader Rotation
5 Months Ago
viewmodels now all have empty and full magazines in bodygroups
5 Months Ago
v_spaghellim4: added fire animation & hooked up dry fire
5 Months Ago
Shader adjustments
5 Months Ago
spraynet camo updates
5 Months Ago
camo lookdev update
5 Months Ago
weapon came lookdev scene
5 Months Ago
Reduce min limit
5 Months Ago
more spraynet camo adjustments
5 Months Ago
spraynet color update + RGB mask
5 Months Ago
Update v_m4a1.vmdl
5 Months Ago
spraynet camo
5 Months Ago
weapon camo folder cleanup
5 Months Ago
adjust roughness blend
5 Months Ago
Support tinting
5 Months Ago
More shader progress
5 Months Ago
fix normal not being correct
5 Months Ago
Update Test_weapon_skin_1.vmat
5 Months Ago
skin shader test assets
5 Months Ago
weapon vmdl cleanup
5 Months Ago
MP5 viewmodel magazine full and empty bodygroups
5 Months Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
5 Months Ago
weapon viewer update
5 Months Ago
viewmodel vmdl cleanup
5 Months Ago
v_m4a1 bug fixing
5 Months Ago
Door Skins
5 Months Ago
construction material stack assets
5 Months Ago
added concrete_aggregate_a material
5 Months Ago
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
5 Months Ago
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4
5 Months Ago
ranged sight initial push, cleanup of unused textures on holo sight
5 Months Ago
added wall_brick_e material
5 Months Ago
v_spaghellim4: new animations & base animgraph
5 Months Ago
Material stacks and weapon crate stack asset setups
5 Months Ago
added wire_cage_a + b materials
5 Months Ago
Optimised gutter kit materials
5 Months Ago
v_usp: fixed fire animations having the hammer behaving wrong, and a little blend-out hitch (was caused by fire anims being turned into self-referential additives as opposed to referencing the base idle poses)
5 Months Ago
m9 bayonet texture changes
5 Months Ago
m700 magazine seperated mesh
5 Months Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg