branchsbox-assets/maincancel

815 Commits over 580 Days - 0.06cph!

6 Months Ago
Vehicle scale adjustments and submission
6 Months Ago
weapon scene viewer update
6 Months Ago
v_m4a1: synced up with MP5 changes
6 Months Ago
v_mp5: rename Idle to IdlePose to be consistent with Citizen
6 Months Ago
v_mp5: adjusted ironsights pose & blend timings + slight adjustments to fire anims
6 Months Ago
pickup truck asset
6 Months Ago
truck collision fix
6 Months Ago
tyre scale fix and stack addition
6 Months Ago
Shipping container scale fix
6 Months Ago
v_mp5: completely reworked state machines for triggering additive transitions (sprint & ironsights); the additives now always play correctly (and completely snap-free regardless of mashing) when their related poses are disabled by Tags, without any weird special case handling + holstering while sprinting doesn't clip into the camera anymore v_mp5: reworked ironsight animations + changed ironsights pose https://files.facepunch.com/maxlebled/1b1511b1/sbox-dev_2024-06-15_01-07-07.mp4
7 Months Ago
M4A1 carryhandle adjustment
7 Months Ago
v_mp5: reworked sprint group logic, greatly simplified it while solving remaining problems + made additive transitions work with tag-triggered transitions again + additive transitions are weakened to 20% while in ironsights
7 Months Ago
Truck carriage additions mesh
7 Months Ago
Truck, Container, Tyre and tote Dev assets
7 Months Ago
... and also v_crowbar, which I forgot existed
7 Months Ago
All first-person weapons: changes integrating new sprint animations
7 Months Ago
dumpster dev meshes update and addition
7 Months Ago
v_usp: various changes, see commit comment • same state machine logic improvements recently made to v_mp5 • sprint now has additive in/out transitions • moved holster animation earlier in the chain of modules so it can get affected by movement & aim additives • removed obsolete explicit references to the MP5 sources that were made before shared animations were standardised
7 Months Ago
Forklift and Dumpster blockouts
7 Months Ago
Small grenade scorchmark Merge branch 'main' of sbox-assets
7 Months Ago
v_mp5: set b_deploy_skip back to off by default (oops)
7 Months Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
7 Months Ago
Swap character controller scene to mesh edit
7 Months Ago
Clean up character controller scene
7 Months Ago
v_mp5: various changes, see commit comments • 'b_deploy' is now 'b_deploy_skip' and has the opposite behaviour • reworked knob manager logic to work around the unfortunate fact that animgraph has a 1-tick delay on properly reading tags 😭 • reworked sprint pose manager logic so that the graph doesn't always start in an on-off pose transition • updated idle pose to take less screen space • fixed idle pose having a 0.1 degree rotation offset on the camera & having wrong frame count • small improvements to reload animations
7 Months Ago
swat vehicle dev
7 Months Ago
Add muzzle attachment to both spaghelli models
7 Months Ago
grenade scorchmark decal
7 Months Ago
vehicle dev meshes standard car addition
7 Months Ago
hand grenade, wm and vm https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
7 Months Ago
Update .gitignore
7 Months Ago
vehicle dev van
7 Months Ago
Large Open Window Frame Dev
7 Months Ago
PackedMaskBlend shader updates
7 Months Ago
forest scene updates moved things over to new terrain systems
7 Months Ago
Fix compile error
7 Months Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
7 Months Ago
Update asset_zoo.scene
7 Months Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
7 Months Ago
bollard and cone file check in
7 Months Ago
Update asset_zoo.scene
7 Months Ago
more dev models
7 Months Ago
Crate and crate stack dev Merge branch 'main' of sbox-assets Ladder dev files
7 Months Ago
Update asset_zoo.scene
7 Months Ago
added pipes_dev
7 Months Ago
oildrum_dev quick fix
7 Months Ago
metadata
7 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
7 Months Ago
crate blockout meshes
7 Months Ago
added door + doorframes dev models updated asset_zoo