reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

1 Year Ago
Fixed revolver animgraph holster anim
1 Year Ago
Update state order and removed debug print
1 Year Ago
Add fallback pickup label hint, no more `[E] object`
1 Year Ago
Changing weapon isn't immediate, added holster state to animgraph
1 Year Ago
Removed auto weapon switch when empty
1 Year Ago
Removed SimulateView
1 Year Ago
R870: reload time decreased by more than half
1 Year Ago
Fast firing penalty for the Revolver https://files.facepunch.com/devultj/1b2211b1/sbox-dev_5pOf2NFcw9.mp4
1 Year Ago
Updated Revolver to include spread
1 Year Ago
Added weapon accumulated spread. Shown visibly on the ViewModel
1 Year Ago
Project backwards with penetration, so bullet holes are on both sides of a wall https://files.facepunch.com/devultj/1b1811b1/sbox-dev_XH4xFVufKB.mp4
1 Year Ago
Ricochet impacts & trails https://files.facepunch.com/devultj/1b1811b1/sbox-dev_tbJXwJSPxP.mp4
1 Year Ago
Adjusted viewmodel weights for all weapons
1 Year Ago
Removed strange sprint walkbob offset, updated revolver walk bob
1 Year Ago
CapturePoint responds to player deaths
1 Year Ago
Decreased ping lifetime if not enemy / resource
1 Year Ago
Fixed enemy ping persisting across lives
1 Year Ago
Give crosshair a dot Fixed pickup triggers accepting traces while actively held by a player
1 Year Ago
Add PingSystem.GetLifetime, use that for deferred ping cleanup
1 Year Ago
Remove ping if ping's tagged entity has a parent now
1 Year Ago
Can ping weapons, triggers call to parent for pings
1 Year Ago
Add simple pinging system, needs sounds
1 Year Ago
Cleaned up unused VaultMoveMechanic code Pass current bullet count into DoTracer, originate from muzzle if first bullet pass Merge branch 'main' of sbox-gunfight
1 Year Ago
Hud Location
1 Year Ago
Remove MeleeWeapon. Got plans for this in the future.
1 Year Ago
Give ViewModel a flat FOV, for users who play at ridiculous FOV
1 Year Ago
Try to handle aim vs non-aim viewmodel states better.. this is all a big mess
1 Year Ago
Delete all loose weapons on the ground when map gets cleaned up Mess with tickrate some more Added WeaponDefinition.FindFromSlot, WeaponDefinition.Random( list ) Instead of hardcoded randomizer, use new methods to randomize loadout outside of Gunfight mode
1 Year Ago
Don't shake screen while sliding
1 Year Ago
Decreased AKM pitch variance
1 Year Ago
Updated AKM sound in resource
1 Year Ago
Cover aim hint positions itself in the world Vaulting mechanic rewritten, will now test the next position and stop if we're going to get stuck
1 Year Ago
Hud Hints style tweaks
1 Year Ago
Also added the new sounds..
1 Year Ago
Added round countdown sounds
1 Year Ago
Added temp ui sounds
1 Year Ago
Fix NRE for Inventory.GetAll
1 Year Ago
Set CapturePointEntity model
1 Year Ago
flag aoe particle
1 Year Ago
First version of round won panel
1 Year Ago
updated akm aim pos
1 Year Ago
Added wip flag
1 Year Ago
Re-add code to omit capture point marker if we're capturing it
1 Year Ago
Added GunfightCapturePanel, simple UI template to show flag status https://files.facepunch.com/devultj/1b1411b1/ShareX_eevAonsQQK.png
1 Year Ago
Revolver can 1-hit headshot
1 Year Ago
Fixed damage not working outside of active gamemode Add Revolver resource, Cowboy loadout resourc
1 Year Ago
Updated AKM icon in resource Adjusted round lengths, don't end the round if someone is capturing the flag. Minor tweaks to CapturePoint, HudMarkers Merge branch 'main' of sbox-gunfight
1 Year Ago
Added revolver
1 Year Ago
Create CapturePointEntity.cs Create GamemodeMarker.cs Create a capture point when RoundFlagActive, clean all capture points when starting the round Map update Add Gamemode.OnFlagCaptured Win the round on CTF
1 Year Ago
Upgraded score panel, bigger time countdown, alive player counts