reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

1 Year Ago
Trying to pin down why I'm crashing
1 Year Ago
Fixed compile, replaced StandardPostProcess with ScreenEffects
1 Year Ago
Don't try to update firemode if new result is the same as last
1 Year Ago
Fix FireModePanel NRE
1 Year Ago
Fixed CycleFireMode not listening to the weapon's supported modes
1 Year Ago
Fixed enemy dead color on status panel
1 Year Ago
Add Spectator HUD https://files.facepunch.com/devultj/1b2811b1/sbox-dev_kpcvdu0e9Y.png
1 Year Ago
Don't display weapon hud if we have no weapon
1 Year Ago
Game post process refers to camera target as well
1 Year Ago
Add GunfightPlayerCamera sets target locally Replaced most hud pawn references with camera target
1 Year Ago
Add GunfightSpectatorCamera Space bar while in death camera to spectate Added Gamemode.AllowSpectating Moved cycle fire mode to InputButton.View
1 Year Ago
Added GunfightDeathCamera
1 Year Ago
New Main HUD, added firemode switch panel
1 Year Ago
Redone score panel style Update vignette color
1 Year Ago
Saturate player's view based on health, removed health hud
1 Year Ago
Support Laser for 1911, updated aim offsets
1 Year Ago
Updated AKM sight offset
1 Year Ago
Make first weapon active alwayas
1 Year Ago
Add Gamemode.CanPlayerRegenerate Restyled score panel https://files.facepunch.com/devultj/1b2611b1/sbox-dev_7pfMkeGIb8.png
1 Year Ago
Hud adjustments
1 Year Ago
Fix NRE in LaserSIght.UpdateEyeTrace
1 Year Ago
Redo laser sight attachment tracing code
1 Year Ago
Update laser sight model
1 Year Ago
Fix laser sights persisting when weapon isn't drawing
1 Year Ago
Updated FAMAS aim offsets, including Laser
1 Year Ago
Allow ADS while reloading
1 Year Ago
Add Weapon.HasAttachment<T> Add gunfight_crosshair_always_show debug convar Updated how ADS is done
1 Year Ago
Don't render crosshair if dev camera is active Decreased laser radius Fixed Famas world laser spot Decreased laser dot sprite size Laser shouldn't follow eye position if it's not the local player
1 Year Ago
Fixed Laser dot not showing
1 Year Ago
Fixed strange behavior with laser sight transforms
1 Year Ago
Added AimAttachmentStyle, first draft for overriding ADS with a laser sight https://files.facepunch.com/devultj/1b2411b1/sbox-dev_OI67deE338.mp4
1 Year Ago
Change laser direction if sprinting / sliding
1 Year Ago
Add WeaponAttachment.Mirror( VIewModel )
1 Year Ago
Fixed players not running FrameSimulate on ActiveChild
1 Year Ago
Use attachment rotation if reloading
1 Year Ago
Set up laser particles on laser sight
1 Year Ago
Weapon.FrameSimulate correclty runs FrameSimulateAttachments
1 Year Ago
Inform ViewModel when attachments are added/removed
1 Year Ago
Temporary asset for Laser Sight, attachments can override ViewModel aim transform
1 Year Ago
Started API for Weapon Attachments
1 Year Ago
Added holster anims to all guns
1 Year Ago
Updated MP5 anim graph to support holstering
1 Year Ago
Fixed NRE with CoverAimMechanic.DoVisualEffects
1 Year Ago
Yet some more crosshair editing
1 Year Ago
Adjusted Crosshair setup
1 Year Ago
Added WallInfo.AbsoluteHeight, fixed Vaulting
1 Year Ago
Show WallHeight traces if BasePlayerController.Debug is on
1 Year Ago
Increased recoil scale penalty for firing while moving ApproximateWallHeight will only iterate up to 20 times. Before it would be iterating hundreds, if the wall was massive. ApproximateWallHeight will correctly calculate the height of a wall, relative to the player's location Mantle: Duck the player if wall height is low enough
1 Year Ago
Moved Player weapon code into its own partial class
1 Year Ago
Added CanChangeWeapon, queue weapon switches