reposbox-gunfightcancel

930 Commits over 639 Days - 0.06cph!

1 Year Ago
Add splash screen
1 Year Ago
Update GameStatus visuals a bit
1 Year Ago
Add placeholders to FFAStatus if there's no second/third player
1 Year Ago
Fixed gamemode not being set correctly from lobby
1 Year Ago
Add "x is the winner!" text when FFA mode ends
1 Year Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
1 Year Ago
Fix ammo HUD not updating when ammo reserve changes
1 Year Ago
Use proper client int for kills
1 Year Ago
FFA: Win the game if someone hits the Max score
1 Year Ago
Fixed ui layout problems if there's no second / third player
1 Year Ago
Add FFA hud
1 Year Ago
Kill feed styling adjustments
1 Year Ago
Actually use enemy markers instead, makes more sense.
1 Year Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
1 Year Ago
Set USP worldmodel bodygroups
1 Year Ago
Fixed players trying to delete guns clientside
1 Year Ago
Get the correct winning team on KC
1 Year Ago
Alter ActionButton mask behavior
1 Year Ago
switch a bunch of logs to be Log.Trace
1 Year Ago
Update GameScore UI
1 Year Ago
Temp Fix for nametags for now
1 Year Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
1 Year Ago
Remove DebugOverlay
1 Year Ago
Lower it much more New recoil model experiment
1 Year Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
1 Year Ago
Support mouse wheel scroll for switching weapons
1 Year Ago
Don't run camera offset shit if dead
1 Year Ago
remove Predicted from ActiveChild ??
1 Year Ago
Fix for viewmodel shittery
1 Year Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name
1 Year Ago
Hook death cam up again
1 Year Ago
Fix NRE if there's no controller Fixed viewmodel getting stuck on screen Add respawn button to menu
1 Year Ago
Reduce fire rate for USP now that you can hold
1 Year Ago
Slow down crouch, reduce footstep volume & frequency
1 Year Ago
Controller refactor, duck height adjustments should feel smooth Can't cover aim above head height Adjust slide ang/pos for mp5
1 Year Ago
Adjust weapon stats again
1 Year Ago
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI Reduce air control again, and slide jump cooldown Make SelectedPackages a HashSet Move crosshair into a stylesheet - this razor fuckery would not work at all
1 Year Ago
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue
1 Year Ago
Only show gamemodes with a Display attribute Temporarily disable war gamemode as we focus purely on kc
1 Year Ago
Weapon balance pass
1 Year Ago
Made the spawn system a bit more robust
1 Year Ago
Improve slide efficiency Up AirControl / AirAcceleration Separate Slide and Duck into separate actions
1 Year Ago
Add header to server list Server List Update https://files.facepunch.com/tony/1b0211b1/sbox-dev_d4VsW1eTAR.jpg
1 Year Ago
ServerList Shrink refresh button
1 Year Ago
Add background color so it doesn't look off
1 Year Ago
Restyle friends button
1 Year Ago
Query map package on ServerListRow, add ping indicators
1 Year Ago
Delete capture points in KC
1 Year Ago
Fixed NRE if killing entity doesn't have a client
1 Year Ago
Update GamemodeIdentity style Improved USP slide angle