reposbox-gunfightcancel

921 Commits over 609 Days - 0.06cph!

9 Months Ago
MatchmakingUtility -> MatchmakingSystem, start basic matchmaker and hook MatchmakingWidget up Add basic loading screen Lower the search time for now, set the state to "found a match" when we're making a server
9 Months Ago
Refactor MatchmakerPage, add PackageList component with multi-select and some extra render fragments Reset query status just before we find packages
9 Months Ago
Add package multi-selection
9 Months Ago
Package card
9 Months Ago
Less stylesheet repetition, started work on matchmaker page
9 Months Ago
Work on MatchMakerUtility -> look for lobbies that match our gunfight mode, and map selection, then do the same for server list if we can't find any lobbies
9 Months Ago
MatchmakingWidget: Add finished class
9 Months Ago
Stub for MatchmakingWidget
9 Months Ago
ExpandWidget: expanded by default, can set Expanded property to override this
9 Months Ago
Add hover / active state to ExpandWidget, only run OnClick if we click the header
9 Months Ago
Refresh friends list state every 5s
9 Months Ago
ActionButton: Can define background and blend color
9 Months Ago
Landing page iteration https://files.facepunch.com/tony/1b2611b1/sbox_HbqZgeYZvQ.png
9 Months Ago
Cleanup
9 Months Ago
Full-height friends list widget
9 Months Ago
Start working on main menu panel Added dot mask to action buttons, added ExpandWidget https://files.facepunch.com/tony/1b2611b1/sbox-dev_1kNi6EuthU.png
9 Months Ago
.addon -> .sbproj Event -> GameEvent Asset compile Clean up the rest of the obsoletes / warnings
1 Year Ago
Fixed player overriding devcam FOV
1 Year Ago
Fix up some obsoletes
1 Year Ago
Convert CapturePanel to razor
1 Year Ago
Rip out gunfight mode
1 Year Ago
Recompile a bunch of assets
1 Year Ago
Decreased delay after sliding for when you can jump
1 Year Ago
Added actions for mount, firemode switch Set height of the player based on their real eye height - means mounting will adjust the player's height incrementally
1 Year Ago
Update to use Input Actions
1 Year Ago
Fix NRE from crosshair when dead
1 Year Ago
Translate crosshair based on velocity, don't do it if we're sliding
1 Year Ago
Moved Use to F Don't use obsolete code for player controller, fixed being able to get stuck when uncrouching Updated HudHints Upped duck movement speed
1 Year Ago
Have to press jump to vault - was causing unintended behavior when dropping down holes
1 Year Ago
Improved viewmodel visual fidelity while sliding
1 Year Ago
Adjust 1911 + MP5 materials
1 Year Ago
Disable gunfight trios as a gamemode choice for now Apply camera fov offset when ads Added door slam sound, buffed heavy land recovery speed Fixed Gamemode.AllowMovement not applying to input direction Store person who last killed you, add payback award (w/ announcer sound)
1 Year Ago
Adjust right offset in thirdperson Fixed "object" showing up on usable hint, adjusted glow colors
1 Year Ago
Adjust alignment on scoreboard UI Refactor crosshair system - removed unused code
1 Year Ago
Kill Confirmed: Added pickup sound when confirming a kill Fixed shotgun loadout
1 Year Ago
Updated .addon tags
1 Year Ago
Fixed player hudmarkers being in player's feet Re-add R870 Shotgun, fixed R870 world model physics being wonky
1 Year Ago
Fixed 1911 ADS Fixed MP5 recoil being ridiculously high
1 Year Ago
Don't assign view angles if input stopped processing earlier (dev cam)
1 Year Ago
Re-integrate holdtypes
1 Year Ago
Hooked up weapon switching again
1 Year Ago
Forgot to clamp ViewAngles when refactoring the player controller https://files.facepunch.com/devultj/1b0911b1/sbox-dev_5io9BnomHB.mp4
1 Year Ago
Play skidding animation when slide is active
1 Year Ago
Fixed NRE caused by aiming when you have no weapon
1 Year Ago
Fixed Ammo NRE
1 Year Ago
Fixed NRE on death
1 Year Ago
Simulate eyes using real eye height
1 Year Ago
Convert Ammo UI to razor
1 Year Ago
Remove tactical sprint - made sprint hold, instead of toggle
1 Year Ago
Don't look for unique loadout in War gamemode