branchsbox-hc2/maincancel

524 Commits over 0 Days - ∞cph!

3 Months Ago
Wander component to help simplify mob state machines Use wander component in roller Make sure mobs are networked Roller should charge a bit beyond the target
3 Months Ago
Import HC1 water
3 Months Ago
More UI styling No Toast
3 Months Ago
Destroy voxel model on component destroy
3 Months Ago
Roller Update
3 Months Ago
Generate mesh collision for chunk mesh
3 Months Ago
Replace tree branch with tom's new model
3 Months Ago
branch Merge branch 'main' of sbox-hc2
3 Months Ago
Add depletion stages to rock node
3 Months Ago
terrain heightmap+splat
3 Months Ago
Add rock node, rock item
3 Months Ago
Inventory Saves/Loads with Selected Character. Replaced GiveItem with TryGiveItem. Added OverflowContainer Add Inventory separate from Hotbar. Giving items to the Hotbar will overflow to the Inventory (and vice versa). Can view inventory in TAB Menu Inventory HUD slots update properly. Other inventory fixes IsValid check for Local Player on Compass so there aren't errors on first load
3 Months Ago
Add item icon editor, tree node, tree branch item (pending model)
3 Months Ago
Style tweak (oops)
3 Months Ago
Basic compass
3 Months Ago
Tree and dead tree Merge branch 'main' of sbox-hc2
3 Months Ago
Spawn world item over network
3 Months Ago
recompile player mat
3 Months Ago
Better world placement for node-created items Removed ruby animgraph, use code to spin world items around
3 Months Ago
Emission Mask
3 Months Ago
Add Wheel component for new roller model
3 Months Ago
Add Rollerball component for the rollers https://files.facepunch.com/ziks/2024-08-13/sbox-dev_VQidCjB8ib.mp4
3 Months Ago
Make ruby opaque for now
3 Months Ago
Get rid of some logging
3 Months Ago
Don't destroy the world item if we can't insert it into our inventory
3 Months Ago
Inventory Refactored to no longer use GameObjects/Components Add item stacking Minor fix post-rebase
3 Months Ago
Add WorldItem, resource node drops items on the ground, collide with world item to pick it up
3 Months Ago
pixel shader adjust
3 Months Ago
Give gem a world model
3 Months Ago
Voxel models can have their own palette using a structured buffer
3 Months Ago
Resource node depletion visuals, regeneration
3 Months Ago
Placeholder resource node
3 Months Ago
Use arrays for the voxel normals in shader
3 Months Ago
Can collect items from resource nodes
3 Months Ago
Implement GetWeaponEffectiveness
3 Months Ago
ResourceNode component
3 Months Ago
Tweak leggy gait Update libstates Add ResourceGatherer weapon component Drone has damage numbers WIP wander helper component
3 Months Ago
assault rifle model
3 Months Ago
Instead of booting to Main Menu when no selected Character, open Character Select Modal. Only spawn Player once a character is selected.
3 Months Ago
Limit leggy turning speed
3 Months Ago
Started on leggy lad Leg component with some janky IK
3 Months Ago
player texture update
3 Months Ago
Just rotate the character always for now
3 Months Ago
Make the footstep component play on SkinnedModelRenderer.OnFootstepEvent instead of arbitrary timer
3 Months Ago
Add a few sounds for weapons, melee weapons have a delayed swing Adjust attack range for Sword
3 Months Ago
standing stones Merge branch 'main' of sbox-hc2 bothy Merge branch 'main' of sbox-hc2
3 Months Ago
Bonemerge character mesh onto an invisible citizen
3 Months Ago
pixel shader
3 Months Ago
Better trace trajectory for melee weapons
3 Months Ago
Player Temp Push