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666 Commits over 730 Days - 0.04cph!

3 Years Ago
Grenade Launch impact (explosion) Compiled files Adjusted Pulse Sniper muzzleflash
3 Years Ago
Grenade Launcher Projectile Grenade Launch Muzzleflash Merge branch 'main' of sbox-hover into main
3 Years Ago
Set forward component on impact particle
3 Years Ago
Increased bullet size for the Longshot
3 Years Ago
Removed redundant check
3 Years Ago
Actually allow players to kill eachother
3 Years Ago
Hide default surface impacts if a custom one is specified in the weapon
3 Years Ago
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
3 Years Ago
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster. Merge branch 'main' of sbox-hover into main
3 Years Ago
Flag Idle Particle offset
3 Years Ago
Pulse Sniper Projectile Pulse Sniper Muzzle Flash Pulse Sniper Impact Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated JP sounds
3 Years Ago
Changed the way the respawn screen is handled and display the killer
3 Years Ago
Only play award earned sounds when the award displays (allow for queue)
3 Years Ago
Adjusted Blaster fire sounds
3 Years Ago
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
3 Years Ago
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
3 Years Ago
Added sounds for when energy is critically low and when health starts to regenerate
3 Years Ago
Don't blur the UI elements
3 Years Ago
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
3 Years Ago
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
3 Years Ago
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
3 Years Ago
Fixed deaths / kills being added twice and fixed scoreboard entry positions
3 Years Ago
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
3 Years Ago
Restore ZNear on FirstPersonCamera
3 Years Ago
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
3 Years Ago
Adjusted Blaster impact effect
3 Years Ago
Blaster Impact effect
3 Years Ago
Tweaked Blaster Particles
3 Years Ago
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
3 Years Ago
Blaster Projectile fix test
3 Years Ago
Blaster Muzzleflash and projectile
3 Years Ago
Move InEnergyElevator predicted variable to MoveController
3 Years Ago
Fixed launch pad idle particles and don't sway the weapon view model when skiing Merge branch 'main' of sbox-hover into main
3 Years Ago
Updates to Dune map
3 Years Ago
Bind particles to launch pad entity when using it
3 Years Ago
Fix Jetpack particles velocity causing them to appear in front of player
3 Years Ago
Tweaked speed lines to start at higher speed
3 Years Ago
Tweaked speed line Merge branch 'main' of sbox-hover into main
3 Years Ago
Updated everything to use Client instead of GetClientOwner and updated scoreboard
3 Years Ago
Added launch pad idle particles + speed line support
3 Years Ago
Speed line particle
3 Years Ago
Moved all predicted vars that MoveController references from Player to MoveController
3 Years Ago
Fixed colors on all particles
3 Years Ago
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
3 Years Ago
Launch pad jump effect particle
3 Years Ago
Launch pad particles RenderFields on launchpad entity
3 Years Ago
Launch pad temp model
3 Years Ago
Flag idle base particle Flag idle ground particle Flag trail particle
3 Years Ago
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player