666 Commits over 730 Days - 0.04cph!
Grenade Launch impact (explosion)
Compiled files
Adjusted Pulse Sniper muzzleflash
Grenade Launcher Projectile
Grenade Launch Muzzleflash
Merge branch 'main' of sbox-hover into main
Set forward component on impact particle
Increased bullet size for the Longshot
Actually allow players to kill eachother
Hide default surface impacts if a custom one is specified in the weapon
Added the Pulse Sniper (Longshot) placeholder with particle effect implementation
Added option to disable reload animation for weapons. Remove reload animation for Blaster and added empty and reload sounds. Added automatic reload after delay for Blaster.
Merge branch 'main' of sbox-hover into main
Flag Idle Particle offset
Pulse Sniper Projectile
Pulse Sniper Muzzle Flash
Pulse Sniper Impact
Merge branch 'main' of sbox-hover into main
Changed the way the respawn screen is handled and display the killer
Only play award earned sounds when the award displays (allow for queue)
Adjusted Blaster fire sounds
Adjusted volume on various sounds and added FlagEntity.OnFlagDropped event
Added award earned sound. Added flag captured, land, and pickup sounds. Ensure flag is correctly positioned on carriers
Added sounds for when energy is critically low and when health starts to regenerate
Don't blur the UI elements
Added FollowEffect to PhysicsProjectile and updated TurretEntity to use it
Make HudIconBar elements full width and increase the overal width of the Health and Energy container
Temporary fix for active child when giving weapons. Renamed Standard Issue to Sideman.
Fixed deaths / kills being added twice and fixed scoreboard entry positions
Added Jetpack and Ski sounds and a skidding sound when you stop skiing
Restore ZNear on FirstPersonCamera
Various changes to Physics Projectile. Added ProjectileWeapon base class. Added Blaser particles and placeholder sound.
Adjusted Blaster impact effect
Tweaked Blaster Particles
Improved to PhysicsProjectile. SMG -> Blaster. Implemented Blaster particle effects
Blaster Projectile fix test
Blaster Muzzleflash and projectile
Move InEnergyElevator predicted variable to MoveController
Fixed launch pad idle particles and don't sway the weapon view model when skiing
Merge branch 'main' of sbox-hover into main
Bind particles to launch pad entity when using it
Fix Jetpack particles velocity causing them to appear in front of player
Tweaked speed lines to start at higher speed
Tweaked speed line
Merge branch 'main' of sbox-hover into main
Updated everything to use Client instead of GetClientOwner and updated scoreboard
Added launch pad idle particles + speed line support
Moved all predicted vars that MoveController references from Player to MoveController
Fixed colors on all particles
Implemented life time on turret projectiles. Added trail, base, and idle effect spawning for flags. Added launch pad jump particle effect.
Launch pad jump effect particle
Launch pad particles
RenderFields on launchpad entity
Flag idle base particle
Flag idle ground particle
Flag trail particle
Players can now get an assist even if it wassn't a player that finished them off - added placeholder kill feed item for when a turret kills a player