666 Commits over 730 Days - 0.04cph!
Have the floating damage labels get smaller over time
Added a floating damage label each time a player is hurt
Added first iteration of fall damage
Use a custom copy of MoveHelper for now
Merge branch 'main' of sbox-hover
Updated Dune (Map on backend now to playtest)
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
Fixed sideman particle not being locked to muzzle
Dune Map layout finished for playtest
Added Hammer helpers for turret and launchpad
Update Dune Map
Finished up team bases
Adjusted turrets
Update Turret to have range sphere in hammer
Fixed Shotblast muzzle position
Sideman muzzleflash
increased Muzzle flash on shotblast
Merge branch 'main' of sbox-hover
Increased health regen start sound volume
Fixed Buzzkill award being given to the wrong player
Slightly reduced Pulsar blast radius
Increased Pulsar projectile speed
Doubled most weapon sound distances
Added placeholder health low effects. Added placeholder Pulsar sounds. Added sounds for the Turret projectiles
Blur the Respawn Screen more
Implemented Shotblast particles and added placeholder sounds for Shotblast, Longshot and Sideman
Tweaked particles
Merge branch 'main' of sbox-hover
Added Speedo
Merge branch 'main' of sbox-hover
Added Weapon.DamageFalloffStart and Weapon.DamageFalloffEnd and set values for Blaster and Sideman
Up the ski loop volume and adjust ground angle
Added some additional alternatives
Added a landing sound (volume depends on velocity when landing)
Added client ragdolls for performance and updated SpectateCamera to spectate the ragdoll. Fixed player being visible when dead (temporary hack, EnableDrawing called server-side seems to have broke in the last couple days?)
Fixed issues that arise when a player kills themselves. Added all ammo types. Added support for melee attacks to weapons but disabled for now.
Added blast radius and scaled damage by distance to explosives
Make barage grenade have a rubber surface property
Added explosion sounds to Pulsar and grenades
Renamed PhysicsProjectile to BulletDropProjectile. Added PhysicsProjectile. Implemented Barage (Grenade Launcher)
Fixed physics projectiles not playing proper impact effects when hitting close targets and implemented blast effect to Pulsar which you can "rocket jump" with
Implemented all placeholder weapons just so we aren't using the same Rust asset for everything
Merge branch 'main' of sbox-hover into main
Fixed player not using world model for blaster
Blaster World Model + Updated material
Added Pulsar weapon and _placeholder_ models for Blaster and Pulsar
Fusion Rifle Muzzleflash
Fusion Rifle projectile