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383 Commits over 61 Days - 0.26cph!

19 Days Ago
New Bench Test & Intro area v2 blockout
20 Days Ago
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing Created CharacterResource, and assigned one to each existing NPC Only run this on firstTime 😳 Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore NPC Icons now show "!" next to them when they have something new to say Fix Ginnle's NPC/Character Association Fix BuildHash error on Player Map Icon
20 Days Ago
Fixed climbing ability not checking collisions properly and instantly dropping a grate at certain angles
20 Days Ago
Added DisableFollowCam to CameraTrigger
20 Days Ago
Cutscene NPC mixer fix Camera doesn't turn automatically when running backwards
20 Days Ago
Move NPC Mixer from Game Mixer to Master
20 Days Ago
update some particles new drowning mask small adjustments
20 Days Ago
Basic Checkpoint system Basic ui for checkpoint Clean up
20 Days Ago
dev_grid material
20 Days Ago
adjustment
20 Days Ago
2d update and sounds
21 Days Ago
Updates to stage 2d
21 Days Ago
Added custom mask parameter to FadeUI Added DeathType, dictates FadeUI mask. Added DeathType property to KillTrigger
21 Days Ago
Expose zfar on game prefab
21 Days Ago
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17 Fixed Jump from Wall Climb + Other Diving tweaks Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
21 Days Ago
Water shader supports foam tint and emissive
21 Days Ago
Fix climbing - jumpoff
21 Days Ago
Platform sounds
22 Days Ago
Removed PhysicsCharacter and replaced it with Sandbox.PlayerController
22 Days Ago
Small adjustment
22 Days Ago
Modify Camera Zone Stage 2c updates
22 Days Ago
Stage 2c progress boost speed with shift on freecam
22 Days Ago
Train is now punchable
22 Days Ago
Fix train intro anim looping
22 Days Ago
Create IntroMap_NewBlockout.fbx
22 Days Ago
New Lamp Post Merge branch 'main' of sbox-piecrumb
23 Days Ago
Fix PlayAmbience NRE CameraTrigger fixes Hook up DspEffect and update Mixer
23 Days Ago
Hide more gizmos
23 Days Ago
Check if we are on platform and don't save that pos Sounds stage 2c
23 Days Ago
MusicController fix
23 Days Ago
Music/Ambience now plays based on what is defined in LevelManager
23 Days Ago
Remove old platform code from player
23 Days Ago
level 2c Update
23 Days Ago
Add more Metadata to LevelManager and implement ISceneMetadata Remove all SceneInformation components in favour our new one
23 Days Ago
Basic MapSelectTrigger SceneTrigger and FadeUI improvements. Added option to send player to World Map Fix Player getting stuck in squish states sometimes Added loading screen with cute animation https://files.facepunch.com/CarsonKompon/2024/October/29_14-04-DarkblueShrimp.mp4 World Map now does the new fade-in and load screen. Should be uniform just about everywhere now
23 Days Ago
Triggers are much more reliable
23 Days Ago
Trigger fix
23 Days Ago
Push trigger wip WorldMap wip
23 Days Ago
Map Updates
23 Days Ago
World Map wip
23 Days Ago
Double up kill plane
23 Days Ago
Kill old bird fix platform rotation Revert swing
26 Days Ago
Map Updates
27 Days Ago
Move on edge Updated scenes
28 Days Ago
Camera zone changes Camera only moves when the player is at the edge region https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
28 Days Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
28 Days Ago
Tongue Physics Improvements
28 Days Ago
Apply gameobject rotation add camera zones to playground
28 Days Ago
Remove debug log
28 Days Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes