413 Commits over 61 Days - 0.28cph!
Fix particles no using model
Photomode
Fixed sound in scene
Track birds scared
Update .gitignore
Update player particles
pitch music on death
adjust stages
Map Updates / Dialogue Adjustments
Map Updates
https://files.facepunch.com/daniel/1b0911b1/sbox-dev_MIOeMMuPT9.jpg
Train collisions in intro area v2
Map Updates and extra work on NPC dialogue
https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20025557.png
https://files.facepunch.com/daniel/1b0611b1/Screenshot%202024-11-06%20030030.png
rebalance 2b + checkpoints
Respawnables
When you respawn, we reset certain platforms
Clothing ui adjustment + camera
Call PlayerDresser when removing clothing of the same type
Added a bunch of clothing helper functions and automatically load equipped clothing on start
Added `unlock_clothing` command
Can now unequip clothing from the clothing menu. Hooked up IsEquipped indicator
Map Updates and Test scene
New Bench Test & Intro area v2 blockout
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing
Created CharacterResource, and assigned one to each existing NPC
Only run this on firstTime 😳
Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore
NPC Icons now show "!" next to them when they have something new to say
Fix Ginnle's NPC/Character Association
Fix BuildHash error on Player Map Icon
Fixed climbing ability not checking collisions properly and instantly dropping a grate at certain angles
Added DisableFollowCam to CameraTrigger
Cutscene NPC mixer fix
Camera doesn't turn automatically when running backwards
Move NPC Mixer from Game Mixer to Master
update some particles
new drowning mask
small adjustments
Basic Checkpoint system
Basic ui for checkpoint
Clean up
Added custom mask parameter to FadeUI
Added DeathType, dictates FadeUI mask. Added DeathType property to KillTrigger
Expose zfar on game prefab
Can dive into a climb. Resolves Facepunch/sbox-piecrumb#17
Fixed Jump from Wall Climb + Other Diving tweaks
Make sure ClimbingAbility actually checks climbing tag and has better edge detection. Resolves Facepunch/sbox-piecrumb#16
Water shader supports foam tint and emissive
Removed PhysicsCharacter and replaced it with Sandbox.PlayerController