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383 Commits over 61 Days - 0.26cph!

28 Days Ago
Updated test scene
28 Days Ago
Player movement is based on camera forward instead of EyeAngles
28 Days Ago
Camera zone stuff
28 Days Ago
Map Updates - Boxes and Barrels
28 Days Ago
add vertex paint to edge
28 Days Ago
Toggle Time action Camera ignore swingable Tongue ui Test level
28 Days Ago
Exit tongue state when target is disabled
29 Days Ago
Added CameraPull to TongueTarget
29 Days Ago
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
29 Days Ago
stage 1c - tongue test
29 Days Ago
Tongue Improvements, much more responsive while still being physics based
29 Days Ago
Basic implementation of tongue swinging
29 Days Ago
more art test
29 Days Ago
TongueAbility now highlights tongueable objects
29 Days Ago
Initial assets commit (LFS)
29 Days Ago
Initial commit Set up .gitattributes and .gitignore for LFS Initial code commit
29 Days Ago
Stages box project materials Material changes Test stage Clean up Fix spam hopefully Merge branch 'main' of sbox-piecrumb
29 Days Ago
Map updates and tests
29 Days Ago
Create TongueUI, will be used to highlight tongue-able objects Start TongueAbility, give existing Abilities custom Icons
30 Days Ago
Shader Support a hotspot layer on projection https://files.facepunch.com/louie/1b2211b1/sbox-dev_BJkYW81ltd.jpg
30 Days Ago
freecam move to
30 Days Ago
Shader supports texture scrolling
30 Days Ago
Remove / clean up old assets and poorly named stuff
30 Days Ago
Updates to intro area and blockouts
30 Days Ago
Lets try making the player face correctly again Sub intro cutscene text Swap to models of platforms
30 Days Ago
Fixed rotate Phys trace Rotate player onstart to face correct direction
30 Days Ago
Move on Fixed
30 Days Ago
Remove tags for moving Phys character updates
30 Days Ago
Once touched check if we have touched the platform
30 Days Ago
Fix crumble platforms
31 Days Ago
adjust spacing again
31 Days Ago
More adjustments 1b
31 Days Ago
Adjust gap on stage 1b
31 Days Ago
We did need to switch this
31 Days Ago
Slopes affect slide speed
31 Days Ago
Menu save slot fixes
31 Days Ago
slide friction More slide adjustment Merge branch 'main' of sbox-piecrumb
31 Days Ago
Make sure rubert checks the dialogue state
31 Days Ago
Update SceneTriggers in first two levels
31 Days Ago
Fix all our warnings
31 Days Ago
Adjust diving
31 Days Ago
Fix the player randomly clinging onto non-existent walls
31 Days Ago
Refactored DiveAbility to make a bit more sense
31 Days Ago
Fix E not always Interacting and fix NPC state
31 Days Ago
Fix releasing jump slowing your fall while maintaining short pressses
31 Days Ago
Fix jump from dive on the ground
31 Days Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
31 Days Ago
Show current map icon on save select Load into the previous scene/entrance on save load
31 Days Ago
Fix player error on save
31 Days Ago
Scenes are now properly tied to MapResources and saved to the save file