312 Commits over 518 Days - 0.03cph!
Use New camera for only controller input + use input actions
Long Jump always sends you forwards now
Disable wall run for now
Platformer camera
Camera & movement improvements
Woops
BaseCollectible - handles client only pickups, converted all pickups to this
Nametags match player color
Fix authority exception
iv_view locks view rotation
Added energy to glider ability
Sign Post editor icon
Added duck jump
Allow keyboard input to walk again
Players can now long jump in 4 directions
Test map updates
Show other players when you player entered new area
Returned Impulse to player
More consistent Long Jump to Sliding
Made sliding and long jumping feel much better together
Add back double jump effect
Fall damage mechanic
Long jump mechanic
Fix up namespaces
Update .addon
Scale fall camera modifier for 3rd person
Cleanup, disable unused move mechanics
Double jump mechanic
Glide mechanic
Make double jump and glide work together
Remove walk controller
Port over parkour controller
Only juice for damage on server
Give players a colour when they join the game
Long jump particle trail
Fixed player icon not being square
Added ignore fall damage volume
Landmark hammer material
Updated FGD
Particle effect picking up health and life
Jumppad support
Update local.platformer.fgd
Entered new area hud
Added key collecting system
Cleaned up hud
FGD + updated test map
hammer materials
updated test map
Create FredokaOne.ttf
Renamed fall trigger to kill trigger
Display the area of the map you are in on the hud.
Updated fgd
Clean up + effect when pick up items
Circle health bar https://files.facepunch.com/louie/1b0811b1/sbox-dev_AEBnD9PsCq.png
Sounds on land plus player effect when low on health
Players can collect coins
Use alpha instead of hiding the models
Adjusted movement control
Couple seconds of immunity after damaged
Health pickup
Small effect when player takes damage
Play sound and particle on double jump
Temp models