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662 Commits over 730 Days - 0.04cph!

3 Years Ago
Day Night Cycle Audio Ambient sounds play during day and night. 1v1 Map Update with more resources and day night sounds.
3 Years Ago
Fixed Collision Size never actually registering on the pathfinder meaning a default value of 100 was always used - use it anyway, but fix it
3 Years Ago
Fixed various issues with sizing of the world automatically
3 Years Ago
Check whether the gamemode is valid first
3 Years Ago
Updated simple terry and temporarily enable sequence test animations
3 Years Ago
Move fog texture updating to its own class to avoid static class overhead(?) and clamp the camera to the world bounds
3 Years Ago
Various fixes around unit auto-targetting
3 Years Ago
Properly validate attack distance and clear move groups when manually targeting units
3 Years Ago
Only perform visibility checks on weapons every half a second
3 Years Ago
Fixed Render Entities not using relative positions for vertex
3 Years Ago
Try not setting the Owner of item entities to check whether a theory is correct
3 Years Ago
RTS Greenlands Map Map created with the tile editor, designed for 1v1 gameplay. Increased resources around the map Improved lighting on Day & Night cycle Added lights around base
3 Years Ago
Fixed being able to deposit resources into a structure that is still being built
3 Years Ago
Hide the top bar for spectators when they join during an existing game
3 Years Ago
Have Armageddon researchable in the Advanced Research Lab Merge branch 'master' of sbox-rts Added filtering capability to Statuses.Apply and apply a filter to the Heal Ability to only heal friendly units
3 Years Ago
Made building blocker more translucent Was almost opaque hard to work with.
3 Years Ago
Fixed units not automatically attacking buildings in range. Fixed units moving through buildings when told explicitly to attack something. Changed Occupy command to Shift + Right-Click. Changed Deposit command to RepairOrDeposit. Added a repair system for buildings which uses a fraction of the resource costs for the building each second while a Worker is repairing it.
3 Years Ago
Added health to each building that makes some sense as a jumping off point and reset population and resources to default
3 Years Ago
Disable normal debug overlay lines on unit entities
3 Years Ago
Don't render the Building Blocker entity...
3 Years Ago
Added rts_building_blocker entity and support (updated GhostBuilding to use touch events)
3 Years Ago
Actually use the highest value of the ground height + 100 and the vertical offset
3 Years Ago
Raise the minimum height of the aircraft
3 Years Ago
Fixed aircraft being stuck sometimes with no path. Fixed smoothing of aircraft vertical height when traversing over hills. Merge branch 'master' of sbox-rts
3 Years Ago
Updated Airstrike to use correct particle
3 Years Ago
Have units align to surfaces properly and average out normals if the unit is particularly large (such as a vehicle) Merge branch 'master' of sbox-rts
3 Years Ago
Building Blocker Material
3 Years Ago
Added AlignToSurface option for BaseUnit definitions that will dictate whether units rotate to the normal of the ground they are standing on
3 Years Ago
Let's not have ff_ground. Let's just use the world as it is, and support displacements and stuff. ff_ground will still be required as a trigger to define the bounds of the map :+1:
3 Years Ago
Added improved experimental support for height map generation for flow fields, with automatic cliff / edge detection
3 Years Ago
Temporarily re-enabled height check (slow) Merge branch 'master' of sbox-rts
3 Years Ago
Fixed colour on the Ice particle
3 Years Ago
Plasma grenade trail particle
3 Years Ago
Ice and Shock Ground particle effect
3 Years Ago
Dust cloud particle
3 Years Ago
Temp Grenade Models
3 Years Ago
Added sound effects to SAM Sites and increased range of some sound effects
3 Years Ago
Implementation for Nuke and Missile models. Updated Airstrike Ability code to support sounds. Added support for models to Projectile. Added config to make Projectile face its heading.
3 Years Ago
Nuke and Missile Temp Models
3 Years Ago
Fixed Issue with SAM Site Look At #7 Fixed This problem.
3 Years Ago
Refactored some status data stuff and implemented the Ice Bomb Ability for the Grenadier. Fixed an NRE in BaseGrenadeAbility that errored when starting the ability.
3 Years Ago
Added BaseUnit.IdleLoopSound and updated Apache and Chinook to use it
3 Years Ago
Continuing to add new sounds to bring the game to life a little
3 Years Ago
Running "Asset Cleanup" on sbox-rts
3 Years Ago
Added dynamic expression to bubble material
3 Years Ago
Added Dissolving status stub. Added Plasma Bomb Ability with Dark Energy requirement for the Grenadier.
3 Years Ago
Vehicles are weak to Blast damage (they have a negative Explosive Resistance)
3 Years Ago
Added Sniper/RPG attacks to VMDL & animgraph, + culled IK bones to optimize
3 Years Ago
Fixed plasma particle (molotov)
3 Years Ago
Plasma Ground Particle