6,820 Commits over 3,103 Days - 0.09cph!
WIP rework main menu
(warning merge....)
server now sends 11 league entries
quick hacked in attack trajectory display test/setup
some trajectory cleanup, bug fixes
update menu ui
cleanup button map prefab
menu leaderboard code fix
tile marker now marks correct tile in attack state
trajectory points for cast attack view
burner attack view trajectory points
more attack targeting/trajectory stuff
refactored out UnitLineAttackRangeSO.
more attack refactoring.
cleaned uo PlayerAreaView
attack defs.
more attack def/setup rework.
disabled attack symbols on unit cards.
Charger attack is now reduced by armour, increased dmg 3->4
biter now reduced by armour, dmg increased 4->5, hp increased 7->8
removing arrow from attack cursor
added ignores armour text to unit panel prefab
"Ignores Armour" now toggles correctly with attack type.
standardised attack name formatting.
info panel prefab tweak.
flipper attack description.
removed unused UnitHoverPanel prefab
wip targetting/unit hover bar rework
fixed a bug in AttackUtils with damage calculation min/max not taking armour into account correctly.
wip multi-target attack targetting stuff.
clamp min/max dmg calculations when reducing with armour
more WIP UI
update AmplifyShader
wip multi targetting hover bars
***** Moved BaseInput to before Default Time in script execution order *****
Refactoring UIUnitHealthBar to make it more suitable for the new targetting