6,820 Commits over 3,103 Days - 0.09cph!
Fixed? crowd colours.
GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
wip instant switching from squad editor to playing the squad on the correct map in practice mode
update fast foward and continue button from the outcome panel
update ingame menu UI
fixed sorting issue between the option/chat/ingame menu panel
update fonts
fixed opportunity window not outputting the correct result....hopefully...
squad editor fast play button
hid current unit list bar for now
wip entering squad editor from practice map screen selection
can now jump straight to editing squads from practice panel
squad editor can now be started from anywhere, with a specified map loaded, squad loaded and UI setup for editting.
wip edit map squad button/functionality from in-game escape menu when playing in practice mode
wip fast switching to editing current map in squad editor from practice mode
added an exit button to matchoutcome (except in career mode) to exit to menu without clicking through all the outcome screens.
added an edit map squad button to matchoutcome (except in career mode) to instantly switch to squad editor, editing the map you just played.
wip groundwork/refactoring prep for map rotation shit
wip MapDatabase stuff for map rotations
current map rotation now sent to clients during auth.
client/server handling of map rotation wip.
new map rotation message type.
in map rotation mapdef tagging.
refactored MapDatabase rotation.
Map rotation protobuf.
MapRotation.
MapRotationHandler.
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab
update render layers and cull from the reflection probe
merge from main.
started apply rotation status to map buttons
rotation maps appear at the top of the list, thicker border
UIPlayOnlinePanel
wip menu rotation setup
map rotation icon change
tweak tile marker /color/mat
some UIMapButton cleanup before reworking it to be reusable
removed test map button prefab from the map list.
merged from main.
minor UI tweak, re center map rotation icon
update temple B blockout/light.material
update WIP temple environment
update particle shader model 3.0 > 3.5
renabled global UI in scene
more mapdatabase, map rotation handling, client UI for map rotation, mapdb has events for map rotation events, map buttons refresh their visual state on rotation change
UIMenuMapRotation, menu now spawns map buttons (wip), more rotation stuff