6,819 Commits over 2,586 Days - 0.11cph!
FOR FUCK SAKE fix scene removing temp prefab
FOR FUCK SAKE wip unit panel
FOR FUCK SAKE unit icons stuff
moved spawn colour highlighting to boardview
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
added spawn location array to board protobuf
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
map editor basic terrain functionality
Continue button is hidden until XP bar has filled
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
Camera controls now work in squad editor too
FOR FUCK SAKE unit animation controller
!A tile prefab stuff
LOS works with weird ass terrain now. I think?
wip voxel raytracing for los
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
Ranged units can now shoot across holes properly
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
Added stripey warning tile effect to danger-zone tiles
Added unit portraits to squad editor buttons and unit info cards
FOR FUCK SAKE tile shader. adding warning highligh stripes
FOR FUCK SAKE icons
FOR FUCK SAKE change anisotropic setting on floor texture
icon renderer maybe now supports setting the idle state?!
FOR FUCK SAKEI wip icon stuff