6,820 Commits over 3,103 Days - 0.09cph!
update UI option panel/icon font
big refactor of UnitDmgInfo, now works on potential healthchange (+ or -) instead of just a damage value.
Refactored everything (I think) that uses it to expect a positive or negative value.
update WIP rework UI, squad editor/map edtor
more WIP UI rework : career
tilemarker now instantly appears at new locations
Tile marker now changes colour based on move/attack/heal.
Fixed a bunch of tile marker bugs.
ShowTrajectory now receives the CombatInteactionType for the targetted tile
trajectories now coloured based on combat interaction type
update UI career modal windows , resetting the rect transform position to fix the unity bug in the init scripts
update career create / logo UI
fixed most of the menu buttons being flagged as editor-only
Added Beta5 What's New definition
Fixed a NRE due to tutorial controller instance not getting set to null when tutorial finishes, then playing a match afterwards, until completion.
disabled Career and Menu modes in scene
tweak league entry alignment
fix panel global not appareing on top of the what's new panel
Fix for practice mode not applying the correct matc definition
fixing global message appearing under the career model windows
update font, changed the back button
fix chat cutting text and scroll bar staying visible when not active
fix timer glitch when out of time pulsing
tweak timer UI
practice mode random map/mode fix
fixed capture point tile topper NRE from playtest
chasing down charger attack NREs
re-enabled opponent turn tile hover markers as a result of playtest feedback. reimplemented them using the new msg handler setup.
opponent tile hover stuff now also uses the new tile marker to make it more obvious