6,820 Commits over 3,103 Days - 0.09cph!
update temples env / getting latest
map rotation timer retard fixes
rotation time string formatting, rotation icon now hidden until set, more clean up
when a new map rotation is picked by the server, it gets broadcast to all connected clients.
added "newmaps" server console cmd to force a new map rotation.
added Defines.MapCountPerRotation.
MatchMaking now configs GameSettings using a map from the rotation.
added MapRotation.GetRandomMapID()
map rotation timer rework.
map rotation interval now specified in minutes not hours.
map rotation fixes.
version++
restored Build.cs functionality, updated to work with Unity 2018 syntax.
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
updated particle shader emissive
fixed explosion/shooter FX material
update WIP env Temple A
career stuff.
added team logos in placeholder position on career lague tables.
update WIP temple A env
adding vertex color to standard shader
update league entry logo prefab
fixed currency icon alignment
update scene lighting data
update temple A env
fix sorting between capture point and smoke FX
wip career mode file handling to fix some bugs
fixed raycasting sorting issue on the outcome panel exit button
update temples env
merged to main now it's tested
update temple B env
fix raycasting on the global message popup
reworking leader board entry stuff, updated protobuf, new LeaderBoardEntry items are sent now instead of player records.
reworking leaderboard command handlers to use new format.
refactored some leaderboard functions to be more generic
added placeholder league table browsing buttons, linking functionaliy to league table view.
can now request leaderboard entries with a specified start indx and previous/next.
adding a copy of server player database for local testing.
enable/disable league table browse buttons based on page number.
disabled logging of event handlers.
merged leaderboard rework to main
moved server address and references to a constant in Defines
Switched from Amazon server to OVH server
merged to steam release branch
toggle motion blur while generating map preview screenshots
removed more debug logging
Fix for consecutive server connection attempts crashing
started customisation refactor/clean up
WIP arena env
update player area disabled useless elements