6,819 Commits over 2,586 Days - 0.11cph!
daily challenge leaderboard SQL query fix?
disable daily challenge button when not connected to a server
don't show exit button or submit score on daily challenge outcome screen until the score breakdown has finished.
set Frosting hat child to Avatar layer
show curent map name and intro text on daily challenge menu panel.
added leaderboard to daily challenge menu panel
Daily challenge menu panel now shows the map preview image for the current seed's map
MapDatabase.GetDailyChallengeMapDef()
daily challenge panel UI hookups / wip code
daily challenge menu panel wip
added validatesteamids console command. true/false
added console command bool arg verification.
fix for customisations not being applied
changed test server address and port to point to a new OVH instance.
debug standalone server will now connect to OVG test server db.
merged standalone to main
version++
fix for daily challenge toasts
adding more WIP trophies/anim comtroller, prefab , icons
fixed customisation broken UI scrollview
tweak customisation default name so it appears always first
some file cleaning
build server batch files now delete the bin or release folders first (to ensure valid resource files).
build and run server batch file now chains the separate build and ran batch files together using call.
Added Protocol.GetVersionString(), shows in client UI and server boot.
Server boot now states debug or release mode.
Hooked up ConsoleInput to standalone server so it can take input and run console commands.
Added ConsoleCommandContext.
Moved ConsoleInput out of unity into standalone.
Handle the case where a steam ticket isn't valid so the server doesn't get an NRE (even though it's handled correctly)
removed all standalone server ifdefs from console system and commands now that they're only in the standalone project
made the run server batch file not specific to my own machine path locations.
adding WIP trophies def/shader/icons etc....
update standard shader
moved server side message handlers out of unity and into standalone server project
Moved console commands out of unity project, into server project. (need to remove #ifdefs still).
GameHost standalone #ifdef
MissionDatabase standalone server only stuff
moved client-only currency method and callbacks out of PlayerRecord.
Deleted clientside DailyChallengeDatabase
Deleted clientside PlayerDatabase.cs, DeletePlayerDB.cs.
#ifdef'd some more Player and PlayerRecord to suit.
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temp checking in wip bits while I fix some PC issues
fixed mission panels destroying themselves
refactored away static BoardPoint.New
burner flame length fix when firing over blank tiles
setup icon render for body customisation
adding body icons
more material cleanup
UI update daily mission toast and score
Customisation file cleaningsorting folder, renaming prefab/material/textures, removing useless subfolder and material
Update and fix some issues in the standalone daily challenge DB
More notification rework.
Added daily challenge entry toasts.
Added in-game option to disable seeing daily challenge toats.
UI prefabs/scene changes.