6,819 Commits over 2,586 Days - 0.11cph!
dispose of auth token when we're done with it.
basic spreading of client bot updates across frames.
bot connect button now creates and connects 500 clients instead of 10
increased max server client connections from 1k to 5k
setup basic interaction stuff on unit trophies prefab
update skybox shader/ cloud texture
msg handler fix and connect with delay
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward.
Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
sped up trigger anim a bit on confetti_cannon
Added InstantiateAnimEvent
Addded CustomisationitemView.Preview()
Added an editor preview action for CustomisationItemView.
Separated confetti cannon particle effects into a prefab.
Confetti cannon now creates the effect from an animation event.
Set confetti cannon cooldown and enabled delayed destroy on the effect.
set up trigger on confetti_cannon to play trigger anim and particle effect
added animation controller and linked up anims for confetti_cannon
created wip confetti_cannon anims to use with the new customisation script
board no longer gets serialized to/from protobuf and sent when creating games, gets loaded by the client from the map database instead. It was done this way originally incase we ever wanted to support resuming a game mid-game, but this is no longer a concern.
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
item cooldown defaults to false.
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)
CustomisationItemView now sends the Clicked message when clicked.
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
Remove some files from server build
Add PooledList, switch to .NET 4, caching stuff for OutlineEffect
cherry pick from wrong branch
Ignore hidden VS folder even though it should already be hidden
Add a options for a few post processing effects
Add thread support to the mini profiler
try catch replay drag drop files
can now drag and drop external replay files onto the menu to view them
getting latest for other branch
adding hats model/material/icon WIP definition
some file cleaning
removed cmdHistory stuff as it wasn't even used.
cherry picked map caching from server profiling branch
MapDatabase now caches board map data the first time a map is loaded, reuses it from the cache the next time the map is loaded.
Server precaches all maps on bootup.
Update SQL with missing change
profiling branch, added some profiling/timing code to a bunch of stuff
global chat and match chat broadcasting are now behind defines, added server commands to toggle each - server can always send chat messages.
server toast broadasts are now behind inidividual defines - math otucomes/league promotions/daily challenges.
added server command to globally enable/disable them all as a group.
split server specific defines out into new ServerDefines
log daily challenge submissions
Fix partial page of leaderboard being shown when in the top few results
Added Waffle body and IceCream hat
Fix for daily challenge leaderboard query
What's New entry/screenshot.
fix for no results being returned if you haven't yet registered a score in the daily challenge leaderboards.
increased points per kill.
update daily challenge Ui stuff