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6,820 Commits over 3,103 Days - 0.09cph!

7 Years Ago
server will only broadcast player connected message to all clients when server population is less than a server define
7 Years Ago
dispose of auth token when we're done with it. basic spreading of client bot updates across frames. bot connect button now creates and connects 500 clients instead of 10
7 Years Ago
increased max server client connections from 1k to 5k
7 Years Ago
setup basic interaction stuff on unit trophies prefab
7 Years Ago
more msg handler fixes
7 Years Ago
update skybox shader/ cloud texture
7 Years Ago
standalone server fix
7 Years Ago
msg handler fix and connect with delay
7 Years Ago
Removed all static events, variables and methods from GameClientInternet and refactored all references so that we can use multiple instances of it going forward. Added a temporary InternetClientProxy static class that redirects everything to a GameClientInternet instance, because everything expects a valid reference at startup.
7 Years Ago
added option to unparent instantiated effects, super rough wip trophy rotation (can be enabled per item, defaults to off)
7 Years Ago
sped up trigger anim a bit on confetti_cannon
7 Years Ago
Added InstantiateAnimEvent Addded CustomisationitemView.Preview() Added an editor preview action for CustomisationItemView. Separated confetti cannon particle effects into a prefab. Confetti cannon now creates the effect from an animation event. Set confetti cannon cooldown and enabled delayed destroy on the effect.
7 Years Ago
set up trigger on confetti_cannon to play trigger anim and particle effect
7 Years Ago
added animation controller and linked up anims for confetti_cannon
7 Years Ago
created wip confetti_cannon anims to use with the new customisation script
7 Years Ago
board no longer gets serialized to/from protobuf and sent when creating games, gets loaded by the client from the map database instead. It was done this way originally incase we ever wanted to support resuming a game mid-game, but this is no longer a concern.
7 Years Ago
Reworked CustomisationItemView to used UnityEvent, hooked up the various game events to the item listeners.
7 Years Ago
item cooldown defaults to false.
7 Years Ago
Can now specify an optional cooldown duration for interactable customisation items (Defaults to on and 30 secs)
7 Years Ago
CustomisationItemView now sends the Clicked message when clicked.
7 Years Ago
Added confetti_cannon trophy with WIP prefab. Added beer hat and materials. Fixed sushi hat missing materials. Tweaked rotation on most (of my) hats to sit better on avatars. Added VERY wip snow explosion effect
7 Years Ago
Remove some files from server build
7 Years Ago
Add PooledList, switch to .NET 4, caching stuff for OutlineEffect
7 Years Ago
cherry pick from wrong branch
7 Years Ago
Ignore hidden VS folder even though it should already be hidden
7 Years Ago
Add a options for a few post processing effects
7 Years Ago
Add thread support to the mini profiler
7 Years Ago
try catch replay drag drop files
7 Years Ago
can now drag and drop external replay files onto the menu to view them
7 Years Ago
getting latest for other branch
9 Years Ago
Root dir
9 Years Ago
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