6,820 Commits over 3,103 Days - 0.09cph!
FOR FUCK SAKE custom build path
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Added "YOUR TURN" text that's visible during... your turn
FOR FUCK SAKE tweak material and lighting
FOR FUCK SAKE shaderforge 1.32
fixed unit mouse hover event
wip formation verification
FOR FUCK SAKE camera effect (fixed jittering on UI element), readjusted some materials
!A unity cinematic effect
reworked team material colour code, set values
FOR FUCK SAKE colors/lighting
FOR FUCK SAKE textures
!A optimized tile model
hold space when running in editor and clicking loadouts to load both teams into the board for debug
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FOR FUCK SAKE worker bot/mortar texture to be usable in future unit
FOR FUCK SAKE explosion FX/mat
FOR FUCK SAKE fix wall model gap
FOR FUCK SAKE floor texture mask tweak
!A FX geosphere model for explosion
FOR FUCK SAKE re adding camera in the scene
squad editor now saves, loads and verifies squads
each player's formation is now sent to the server (where it's verified again) to be used in the game
moved default formation creation to the Formation static class. Server now sends the default formation for any players who try and send invalid formation.
healer unit data files, rebuilt unit database
healer unit definition now points to correct attack definition
FOR FUCK SAKE cleanup removing tile prefab from scene
FOR FUCK SAKE hilight Tiles
FOR FUCK SAKE adjust camera tonemaping
FOR FUCK SAKE adjust unit vertical position
TargetFriendlyUnit flag added to attacks, healer works, combat text colour based on dmg or heal, health gets capepd at max health
wip attack side calculation
units now have block values for front, sides and back. Attacks use these values. Increased bouncer attack range
FOR FUCK SAKE unit texture/material
!A wip unit prefab
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