6,820 Commits over 3,103 Days - 0.09cph!
Fixed player health bar bug with not unregistering unit death callback
hit % display logic improvements
More hit % panel improvements
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
units can now attack and move in any order in a turn
turnbanner stays on longer, state fixes
Added tile-based LOS testing class
moved some OnTileHover stuff to BoardView
some TileView setup on Tile prefab, removed some debug spam
basic tile hover glow working and networked
tile hover events are only sent to the server during a player's turn, so you can't annoy the other player during their turn :) (and to halve bandwidth)
FOR FUCK SAKE fix scene UI
added a LOS check flag to attack range. Gunker uses LOS
Added LeanTween, wip movement stuff
units now visually reflect sleeping only at the end of player's turn
PlayerRecord now created for new users
PlayerRecord protobuf is now sent to player on connection to server
PlayerDatabase now tracks wins + losses
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
local PlayerRecord stored
More tile stuff, slightly increased visual movement speed of units
Attack definition refactor wip
Deleted old attack range/area scripts, removed references from unit prefabs