6,820 Commits over 3,103 Days - 0.09cph!
fix for default formation
Launcher unit setup. unit tweaks
FOR FUCK SAKE color/texture
wip surrender, better handling of game end and closing
fix for new bug that breaks everything. camera controls now editor only.
fix for health blocks when playing consec games
fucking animator controllers
player can now cancel matchmaking search
camera rotates so the local player team is always on the left side, combat text fix
Local player panel is always the left one
healer movement range 4->5
updated protobuffers to have a merged Player object to tidy some shit up
player panels now use steam portraits
FOR FUCK SAKE WIP UI
!A Ui texture
Added round timers to server game instances. 30 seconds. Need to add server check to check client commands are ignored after their turn ends
CmdNextTurn now includes the round timer duration from the server. Some event stuff.
hacky implementation of player turn verification for commands
placeholder turn timer bar
commands can be set to not be queued, commands can have string arg, chat works
squad editor unit panel moved to right side
Launcher unit def fix (was pointing to the wrong attack)
chat fadeouts, refreshes etc
increased turn time 60->90 seconds
Added PlayerRecord protobuf
PlayerDatabase monobehaviour no mo
FOR FUCK SAKE fix player 2 panel alignement
FOR FUCK SAKE playerpanel script, removing toUpper() as the font handle lowercase
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.