6,820 Commits over 3,103 Days - 0.09cph!
added Attack.Range function to take into account any bonus
pathfinding fix for varying height cost
FOR FUCK SAKE wip UI test
player record database is now serialized on server, protobuf
Added quit console command to server so can quit and cleanup properly (save shit)
started visual combat event system
added a visual combat system test scene
more visual combat system wip
UI, disabled cam rotation again
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
Spiker block reduced from 30 to 25 on all sides
FOR FUCK SAKE wip UI adding window element
wip attack refactor to be calculated server side
CmdAttack now processed server side, need to add final direction calculation
Attacking units are now oriented to the direction of their attack target after the attack has finished
Game outcome screen now separate from turn banner
wip game outcome panel setup. Untested refactor. If something goes wrong check this commit.
FOR FUCK SAKE ui, color stuff and turn window
FOR FUCK SAKEI fix button inconsistency and board color in the loadout
fixed in-game menu being open when game starts
Lotsa stuff related to match outcome/xp level up shit