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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
some PathView clean up and exposed visual variables to inspector
6 Years Ago
moved the new move/attack path highlighting out of UnitView and into new PathView component
6 Years Ago
Verify steam id when connecting to server
6 Years Ago
only add a match history entry for online matches
6 Years Ago
merge to main
6 Years Ago
replay fixes, changed the way unit IDs are assigned
6 Years Ago
updated skybox shaders added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
6 Years Ago
more
6 Years Ago
more
6 Years Ago
replay fixes wip
6 Years Ago
Catch exceptions while running server, also allow it to be closed properly
6 Years Ago
Add the .bytes extension when it's not provided
6 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
6 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
6 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
6 Years Ago
Add the server csproj cause it was ignored before
6 Years Ago
Standalone server on .NET Core
6 Years Ago
updated sky shader, adding simple cloud texture adding temp cloud texture updated temple A/B fog/light settings
6 Years Ago
updated Rewired to fix more warnings
6 Years Ago
deleted unused CrossPlatformInput for more warning fixes
6 Years Ago
updated iTween to kill another 50 warnings
6 Years Ago
first part of mass warnings purge
6 Years Ago
6 Years Ago
cam toggle
6 Years Ago
merged to main
6 Years Ago
fixes
6 Years Ago
6 Years Ago
merge from main/soundpass2
6 Years Ago
merge from main
6 Years Ago
Merge fixes More sound tweaks
6 Years Ago
adding depth map shader / world space space background shader updating sky model update board child prefab update highlight tile texture (removing the path stuff) adding WIP jump pad model
6 Years Ago
merge from main
6 Years Ago
Lots of mix tweaks and polish More UI sounds
6 Years Ago
renamed ActionCam prefab to DynamicCam.
6 Years Ago
merged from main
6 Years Ago
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility. Added Squad.CareerRules and Squad.ArenaRules. Changed all the shit that uses Squad.Verify to call with the right rulesets. Ugpraded to unity 2018.blah.blah
6 Years Ago
6 Years Ago
board child toggling
6 Years Ago
added Arena grouping to board child transforms. moved some files around. BoardChildView stuff
6 Years Ago
6 Years Ago
reverted UI_WorldMap_Mat.mat
6 Years Ago
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
6 Years Ago
updated attack trajectory colors
6 Years Ago
update move trajectory update smoke texture / particle fix VS text fading back in on intro anim
6 Years Ago
jump pad path points
6 Years Ago
update move trajectory offsrt and color
6 Years Ago
quick cleanup
6 Years Ago
reworked movement path point generation
6 Years Ago
this?
6 Years Ago
zoom test (shit)