6,819 Commits over 2,586 Days - 0.11cph!
some PathView clean up and exposed visual variables to inspector
moved the new move/attack path highlighting out of UnitView and into new PathView component
Verify steam id when connecting to server
only add a match history entry for online matches
replay fixes, changed the way unit IDs are assigned
updated skybox shaders
added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
Catch exceptions while running server, also allow it to be closed properly
Add the .bytes extension when it's not provided
More replay wip, fix for starting player record order, only add game actions when in record mode.
Fix missing call to SetMoved on standalone server and include replay code
Remove some unused (please confirm) fields from unit attack assets to make server work
Add the server csproj cause it was ignored before
Standalone server on .NET Core
updated sky shader, adding simple cloud texture
adding temp cloud texture
updated temple A/B fog/light settings
updated Rewired to fix more warnings
deleted unused CrossPlatformInput for more warning fixes
updated iTween to kill another 50 warnings
first part of mass warnings purge
merge from main/soundpass2
Merge fixes
More sound tweaks
adding depth map shader / world space space background shader
updating sky model
update board child prefab
update highlight tile texture (removing the path stuff)
adding WIP jump pad model
Lots of mix tweaks and polish
More UI sounds
renamed ActionCam prefab to DynamicCam.
Added SquadValidationRules, now passed into Squad.Verify() to allow more flexibility.
Added Squad.CareerRules and Squad.ArenaRules.
Changed all the shit that uses Squad.Verify to call with the right rulesets.
Ugpraded to unity 2018.blah.blah
added Arena grouping to board child transforms.
moved some files around.
BoardChildView stuff
reverted UI_WorldMap_Mat.mat
fix for movement/trajectory glitch when switching move/attack modes after moving a unit
updated attack trajectory colors
update move trajectory
update smoke texture / particle
fix VS text fading back in on intro anim
update move trajectory offsrt and color
reworked movement path point generation