6,820 Commits over 3,103 Days - 0.09cph!
repurposed xp value int to be a percentage int because I'm an idiot
Menu item to delete player DB
FOR FUCK SAKE fix scene mistake
xp bug fixes, added delay before bar starts filling when screen first appears
Some init stuff is done at startup instead of when server or client is booted, to make working easier
UnitView only spawns a health bar if the unit is gameActivated
Added OnRightClickUnit event. Moved click to remove unit to right button
refactoring squad editor into states
more squad editor refactoring so I can add cool shit
more squad editor work, eventarg classes moved
squad editor can now swap current unit with a tile unit
stripped the stuff out of icon render that I don't need
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Fixed a bug with growing attack area, big grid highlighting optimisation
FOR FUCK SAKE fix scene ui display
more UI code for unit bars
unit health bars are now only shown if ALT is held and they have less than max health
FOR FUCK SAKE unit prefab and glow dim on unit, color fix
Added event for health changes, changed health bar display behaviour/rules
Fixed bug where you can have > Defines.MaxUnits units per squad
FOR FUCK SAKE ui fixed continue button at the end of the game
Squad editor state cleanup, now properly inactive when exiting
Increased time health bars remain active after health change to 10 seconds. Disabled ui object in scene.
Game outcome screen now shows victory or defeat, grouped unit UI bars so they sit below panels