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6,819 Commits over 2,586 Days - 0.11cph!

6 Years Ago
25% chance of playing movement action cam. 40% chance of playing attack action cam. Never play two back to back action cams regardless. Fixes.
6 Years Ago
more
6 Years Ago
test 3
6 Years Ago
test2
6 Years Ago
test 1
6 Years Ago
scene
6 Years Ago
fix for unit info panels not completely fading out rarely.
6 Years Ago
bit more
6 Years Ago
decreased it a bit :)
6 Years Ago
increased crowd rotation offset range
6 Years Ago
force final position after lerping when jumping/fly.
6 Years Ago
adjusted fog distance with new near clip plane fixed minor UI bug on match intro / fixed player 2 portrait being flipped...again...
6 Years Ago
update unit jump curve/timing modify jump tween ease smoke FX now play at the start of the jump up action update trajectory shader
6 Years Ago
hacked in a quick map editor tab toggle when in TileTopper edit mode, to switch between editing capture points and jump pads.
6 Years Ago
changed dm4 a bit, added jump pads. moving from a jump pad to a jumppad is now a 0 tile cost. removed hit anim on jumppad land. other fixes with new stuff.
6 Years Ago
update unit animation controller to work better with the jump jump now set move float to 1 and then back to 0 at the end of the corroutine
6 Years Ago
map fix
6 Years Ago
jump pads are now linked dynamically at runtime, can be grouped. added placeholder jump pad TIleTopper.
6 Years Ago
update mission notification /toast UI
6 Years Ago
wip jump pads
6 Years Ago
movement path test
6 Years Ago
unit nickname list
6 Years Ago
Attack range pathfinding now ignores teleport tile connections so you can't shoot through portals.
6 Years Ago
Booster unit changes. Increased move range 2->3, attack range 3->4 and it can now deal 1 unblockable dmg to enemy units. Updated attack description.
6 Years Ago
reworked DM2 map
6 Years Ago
WIP mission panels update UI on several window for consistency, added team color to career slot save update icons
6 Years Ago
fixed platform colours
6 Years Ago
merge from main
6 Years Ago
More UI sounds Unit explosions and gib physics sounds Tile fall sounds New booster sounds Lots of misc sound tweaks
6 Years Ago
started some Kit/KitDatabase cleanup, removed a bunch of default parameters, now using KitDatabase.DefaultLocalKitID / KitDatabase.DefaultOpponentKidID instead of values everywhere
6 Years Ago
formatting fix
6 Years Ago
mission fix for minutes/hours
6 Years Ago
getting latest
6 Years Ago
fixed TileTopper edit mode for map editor
6 Years Ago
more
6 Years Ago
more
6 Years Ago
started making the map editor mode work again
6 Years Ago
added mortar celeb test anim to mortar anim controller
6 Years Ago
unit death delays (looks weird at the moment until we add effects or something)
6 Years Ago
Mortar Celeb test
6 Years Ago
daily mission available timer now resets at midnight, so you can now only receive one new mission a day (up to 3 at a time) added next mission available timestamp to PlayerRecord + protobuf.
6 Years Ago
update customization UI adding description tweak space environment, updated texture compression settings
6 Years Ago
increased delay before AI first move of a turn
6 Years Ago
teleport movement now has delays and effects
6 Years Ago
PFTile now also stores a dictionary of neighbour connections by tile key. UnitViewMovement can now handle teleport tile connections (just instantly moves the unit for now)
6 Years Ago
added NeighbourConnection, stores extra info about neighbouring tile connections, such as link type: normal, teleporter, etc.
6 Years Ago
PathFinder now caches all tile neighbours on init instead of doing neighbour look ups every search
6 Years Ago
tweak customiztion UI/ camera angles changed some material/ texture compression
6 Years Ago
mission notifications now show when returning to the menu, smoothed out some of the timings, reduced damage needed for damage missions.
6 Years Ago
added anim test key (C) to DevTools, triggers the TestAnimTriggerName trigger on all units in the match.