6,820 Commits over 3,103 Days - 0.09cph!
wip unit info panel setup
unit info panel shows/hides and sets basic info
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
Added placeholder attack view script, prefabs use it
reworked some stuff ready for combat playback system
changed default formation
cooldown is now hidden when attack-hovering a unit
camera turn speed increase
Fix? for players getting opponent's squad
Unit protobuf, track last attacked and moved turns
Command point prototyping
FOR FUCK SAKE unit panel
!A UI textures
Fix for info panel not disappearing
Movement doesn't trigger cooldown. Max CP capped at 5
LongHoverTime exposed to inspector. Info panel now works except attack description
unit info card now shows all the correct data. Added colour description tags for attacks
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
Groundwork for attacks being able to require same height or not
FOR FUCK SAKE Adding CP to player UI
!A texture for UI