repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- Item description text change
9 Years Ago
- Added a new placeholder plug B prefab, slightly larder and diff colour
9 Years Ago
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room - Added a plug starter item and added plug to slots - Some equipment bug fixes
9 Years Ago
- Items are now equipped from reward screen - Hovering over a reward now shows how the item looks on player preview model - Reworked the way starter items are equipped
9 Years Ago
- Equipment fixes
9 Years Ago
- More reward stuff
9 Years Ago
- Item selection screen now compares current item against any existing item
9 Years Ago
- Reduced chance and duration of spikeys stopping
9 Years Ago
- Removed debug define
9 Years Ago
- More item reward screen stuff
9 Years Ago
FOR FUCK SAKE patcher rig !A patcher animation/controller FOR FUCK SAKE patcher prefab with updated version FOR FUCK SAKE spikey prefab with WIP wall hit FX !A Spikey hit slash FX FOR FUCK SAKE burner controller anim tweak
9 Years Ago
- Fixed projectile impact not triggering on enemies - WIP reward item selection - ItemDatabase can now return a random, non-weapon item
9 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
9 Years Ago
- BaseMovement now takes the object's radius into account
9 Years Ago
- Renamed scene and references - Added a booster item
9 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
9 Years Ago
- Improved the way items are sucked in
9 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
9 Years Ago
- More stat modifier defines
9 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
9 Years Ago
FOR FUCK SAKE spikey model/texture/mat !A spikey part/texture/mat !A spikey animation FOR FUCK SAKE all spikey prefab/setup anim controller
9 Years Ago
- Removed SECTR asset as it was never used
9 Years Ago
- More purging
9 Years Ago
- Purging / cleanup
9 Years Ago
- Commenting to track which stats I've implemented
9 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
9 Years Ago
- Stats cleanup, default values
9 Years Ago
- Item tests
9 Years Ago
- Item stat modifiers now stack and calculate correctly
9 Years Ago
- More item / stats work
9 Years Ago
- More item stats work
9 Years Ago
- Merged stat groundwork to main
9 Years Ago
- Merged from main
9 Years Ago
FOR FUCK SAKE plasma fade fx FOR FUCK SAKE plamablast projectile prefab FOR FUCK SAKEplayership prefab with damage setup FOR FUCK SAKE tweak damage anim
9 Years Ago
- Branched for WIP item/stat modifiers and bonuses
9 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
9 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
9 Years Ago
- BaseProjectiles now have a separate Fade definition in inspector - Impact and Fade effects can be set to take the forward direction of their projectile - Refactored some BaseProjectile stuff and removed some unnecessary calls to old object pooling setup - Tidied up BaseProjectile inspector into groups
9 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
9 Years Ago
- Removed some unnecessary colliders from enemy prefabs
9 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4
9 Years Ago
▋ ▊▆▅▌▆▄▅ ▅▇▊▄▍▋▋▋
9 Years Ago
FOR FUCK SAKE spikeyslow prefab !A WIP spikey model/texture/mat/controller
9 Years Ago
- Weapon firing events and setup for EntityAnimator / EntityEvents
9 Years Ago
- Weapons get dropped backward
9 Years Ago
- WorldCollision.WallTest now returns the hit info
9 Years Ago
- Weapons
9 Years Ago
- Increased blaster projectile speed from 800 to 1200, increased collider size
9 Years Ago
- Halved the weapon switch time
9 Years Ago
- Added weapon switch anim - EntityEvents and EntityAnimator now handle weapon switch events - Can no longer fire whilst changing weapons (1sec)