branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

8 Years Ago
car updates for Bill
8 Years Ago
car updated for Bill
8 Years Ago
Merging my physics/collision changes into Main
8 Years Ago
Client, dev mode
8 Years Ago
Adde some logs
8 Years Ago
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
8 Years Ago
rooflight added
8 Years Ago
street lamp updated
8 Years Ago
merged ui improvements
8 Years Ago
Fixed NPC interaction bug
8 Years Ago
Merging in a particular commit with an AI fix.
8 Years Ago
Merge into Main
8 Years Ago
Pulling all my fixes and stuff back into Main.
8 Years Ago
Fixed a bug in CLIENT+SERVER mode
8 Years Ago
Merging in my work now that testing week is over.
8 Years Ago
powerlines and clouds
8 Years Ago
cloud and shell changes
8 Years Ago
updated tree and shop objects
8 Years Ago
cop maps and tint changes
8 Years Ago
updated textures and character parts
8 Years Ago
updated pistol worldmodel
8 Years Ago
updated pistol model (viewmodel)
8 Years Ago
Removed the "paying welfare" print
8 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
8 Years Ago
Tweaks to some values.
8 Years Ago
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
8 Years Ago
Reverted to prev CS
8 Years Ago
charracter and shop and world art mods (rest tommoz)
8 Years Ago
Fixed item producer error
8 Years Ago
Veresion info
8 Years Ago
Safe placement fix, bin spawn table
8 Years Ago
Death messages (maybe) Item producer fuckups (maybe)
8 Years Ago
Made some items cheaper, fixed map icons, fixed item producer
8 Years Ago
Merging in changes to go in this week's release.
8 Years Ago
Bigger framerate boost from hiding characters
8 Years Ago
Door fixes
8 Years Ago
Spawning shit in bins now
8 Years Ago
Fixed door interaction error
8 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
8 Years Ago
Door edits
8 Years Ago
Cherry picking door optimisations.
8 Years Ago
Reduced shadow distance. Better frames, minimal impact.
8 Years Ago
Added lots of timewarnings for profiling ideas.
8 Years Ago
Added Facepunch.UnityEngine for TimeWarning class
8 Years Ago
Small improvement for NPC collider updates.
8 Years Ago
Using anim hashes on all character anims now.
8 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
8 Years Ago
Just adding a comment
8 Years Ago
Big framerate increase from building LOD fuckup.
8 Years Ago
Fixed some pooling errors. Still stuff to do here.