branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

8 Years Ago
NetworkPlayer -> NetworkUser rename fixes
8 Years Ago
Rebuilt protobuf with merged magic.
8 Years Ago
Merging in character active/inactive branch
8 Years Ago
Merged with networkuser branch
8 Years Ago
fixed crouch animations floating above ground
8 Years Ago
player plays shooting animation when sprinting + shooting
8 Years Ago
Fixed animation bug with 3rd-person view in CLIENT+SERVER mode when in vehicles.
8 Years Ago
Return of the third-person view.
8 Years Ago
fixed jump not playing when character is unarmed
8 Years Ago
Vehicle sends now garbage free as well, and got network sends down to true zero garbage generated. Note that OutputStats.AddRecord still generates some garbage.
8 Years Ago
Fixed up AddRecord stuff I missed
8 Years Ago
Major improvement to garbage gen on network sends. Character sends now generate ZERO garbage (down from >200KB) apart from the single BitConverter.GetBytes calls in NetworkServer. Other sends (vehicles etc) could be improved also with similar techniques (not using ToProtoBytes etc).
8 Years Ago
Skip client input rate check if the server is really struggling. Last playtest, we pushed the server to the max and suddenly everyone got kicked for "cheating".
8 Years Ago
Block loading saves in CLIENT+SERVER mode
8 Years Ago
Merging the updated save/load system into Main, this is usable now.
8 Years Ago
All items now have their own price
8 Years Ago
Turned transform sync off for dropped items.
8 Years Ago
Added a crude network stats tool to show what kinds of NetworkMessageTypes are using the most bandwidth.
8 Years Ago
Updated Jenkinsfile
8 Years Ago
Pedestrians only stop and look at you if you're holding a sellable item they actually want to buy (they still mightn't be able to afford it though)
8 Years Ago
Removed gizagrand.
8 Years Ago
Temp fix for out of sync light events.
8 Years Ago
Added colliders
8 Years Ago
Merge furniture
8 Years Ago
Fixed interaction text staying up if a character dies while looking at an interactable.
8 Years Ago
Fixed NPC habit of waiting a long time for paths.
8 Years Ago
Fixed broken NPC interaction on the server.
8 Years Ago
Group error fix.
8 Years Ago
Fix NRE in server network group startup.
8 Years Ago
muzzle fix, building placement snap some time fixes
8 Years Ago
Another time event fix.
8 Years Ago
Package
8 Years Ago
99% sure missing package fix.
8 Years Ago
Fixed various NPOT textures.
8 Years Ago
Fixed name
8 Years Ago
Added Jenkinsfile
8 Years Ago
Time in past error fix maybe?
8 Years Ago
.
8 Years Ago
Added time to UI Renamed and set drug prices
8 Years Ago
merge with day / night
8 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
8 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
8 Years Ago
Server now tells you some stats.
8 Years Ago
merge with TOD
8 Years Ago
Minor interaction system change.
8 Years Ago
Adjusted loot drop suitcase collider for easier interaction
8 Years Ago
Oops, turned NPCs back on.
8 Years Ago
Merge container update into Main.
8 Years Ago
car updated
8 Years Ago
car updated for Bill