2,811 Commits over 1,918 Days - 0.06cph!
NPCs no longer scared of being sold drugs, or drugs being sold near them.
Simpler NPC UI fill bars. Less custom code.
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
Merging in drugs + wanted system + input updates.
Reverted change. Needs investigation.
Trying to fix icon issues
Allow holding drug items while in vehicle
Merging in basic working drug system. No money is involved yet but drugs can be sold to NPCs and NPCs know what they want.
Handling the change of CharacterMotorState in the new ProtoBuf implementation from struct to class, meaning every Move call returned was now pointing to the same address. Creating a new move state for each call instead.
possible fix for respawn bug.
Added ping display to network info screen. Also ignoring project *.user files.
Set instanced on a shit load of materials.
Updated Unity to b11
Removed Social menu (temp)
Purchase screen fix
Giz a grand works again
Config copies on build
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
Fixed SteamServer issues.
- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Fixed some fuck ups with mouse capture.
steam files copy - last fix
Added server build stuff.
Fixed mouse cursor locking
Merging NetworkEntity flag bugfix