2,811 Commits over 1,918 Days - 0.06cph!
Updated TOD.
Updated some network stuff.
Fixed reconnection problems.
Fixed servers not showing in server browser.
Fucked off all old unet code.
MErging UI changes to main
shifted environment prefabs.
Started ui refactor. Moved item info + files into one folder per item.
Fixed trash looting not syncing.
Fixed UI not showing mouse cursor.
Stopped TOD from getting dark.
Fixed Inventory UI from stacking.
Bins spawn ammo.
Fixed missing dll
Fixed muzzle position
Fixed Server bugs
Fixed ammo reload mismatch. Updated Steamworks.net
Fixed some bootstrap errors and started adding a different player. Need to cull LOADs of bollocks.
Got in the basic Unet stuff and made a little test. Works fairly well.
Removed old network code.
Almost finished emblem designer class.
Properly handling player disconnects. Test.
Group stuff re added. Neeeds testing.
Queued Updates are working properly again. Player getting reconnected to network player if it exists. Temp fix for culling grid error.
Probably fixed errors from merge.
Marged, propbably need to fix shit now.
Made changes to networking. Still some shit to do on the list.
Added a parser which will be used to test some pro gen stuff.