2,811 Commits over 1,918 Days - 0.06cph!
Refacted player a bit and make a test level and added some nice camera effects.
Making new anim controller.
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Started on representation stuff.
Make a quick death screen before home.
Some fixes. Ready to start tidying player classes up a bit.
Fixed effect manager error. Fixed a few problems when you're a listen server.
Player spawning. Should be working now but has a few bugs to iron out.
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.
Player spawning in and killing tests
Setting up ragdolling health and hitboxes.
Some shit world model stuff and integrating hitbox system.
Walls are now aware of connected walls and fill in the gaps based on their position.
Checking in broken code but need to refactor it a bit
Created abstract HEM classes to start generating floors proper and cool innit.
Making a stripped down HEM implementation to use for rooms.
Changes to the building system.
Making proper windows and doors instead of bodging them with cubes.
Apart from probable bugs and probably some extra events character motor is done.
Done a lot to the player motor.
Aiming down sight works in a fairly proper way now.
The weapon effects are much nicer but a lot is still inpcomplete.
Made better the player motor a bit. Still needs work.
Made better the way a player is created.
Lots of player changes. Base player almost done.
Refactored some gun code and starting to link it up better with view model stuff.
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
Added some view model stuff.
Made changes to the player shit.
Working out a better way to build.
Few small generation changes.
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Procgen - getting batching working proper.
Adding very basic procedural building stuff.
Made a few building part prefabs.
Added some basic procgen stuff.
Player and networking changes
Updating the player code.
Another small build change
Quick change to build script.
Added very basic player instancing.
Bootstrapping all worked out (for now)