2,811 Commits over 1,918 Days - 0.06cph!
Block more bad interaction
Auto-skip respawn screen if there are no alternate options + modal blocker while we wait for server.
Don't show character select at all when there's only one option.
Don't spawn with bed by default
Fix purchase dialog stack pop bug
Character select only call ready method once
Fixed the main perf issue with mini map
Fixed property purchase dialog not closing on death
Game screenshot background was confusing when in-game. Use the blank background there instead, at least until we have a real WiseGuys background image.
Sleeping bag respawn system now fully functional and integrated into Simple Sandbox mode.
Fix options screens UI top bar placement at different aspect ratios
Switch the background so it's not from GTA
Changing the way we load item drops. Surely this has to finally work. Also added automatically-assigned icons to generic drops of all types.
Revert window shader experiment
Still having prefab reference issues. Trying a rename of a serialized var. Remove logging again.
Add logs again, still not all working
Reassign item drops. Hopefully this fixes all reference issues.
Clear all item drop references
Cherrypicking missing item loot ui references
Cherrypicking dupe bug fix
Merge sandbox mode changes
Cherrypicking item deployment fixes.
Merge basic new Persistent Deathmatch into Main
Merge changes from UI in Main.
Fixed the produce class id error
Let's merge the UI back into Main finally, so I can easily get builds onto the remote server.
Serializer throws an exception if there are clashing IDs
Moved serialized field that was under an #if SERVER flag
Updating some remaining stuff to 2018.3, including the latest NavMeshComponents code from Unity.
Winner messages for cops 'n' robbers
Cops n Robbers fixes, with game mode trigger change
Cops n robbers use a PlayerComponent instead of a custom TeamMember thing
Team Deathmatch mode now correctly looks at TEAM total kills, not individual user kills
Fixed haslocalnetworkuser assignment check. Cops 'n' robbers disconnection method update.