branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

6 Years Ago
Removed global PCCriminal add, put it only in game modes where it's needed, check usages. Can't fully test until
6 Years Ago
PCGangMember is no longer universal. Made sure it's not assumed to exist anywhere where it may not.
6 Years Ago
Remove my start at putting Character Selection into a PlayerComponent. Decided not to move this after working on it a bit more. I think it's actually better off stay in game modes as they can check character selections for validity before they're allowed.
6 Years Ago
Give the NetworkUser a proper serializable struct
6 Years Ago
Fixed issues with connection/disconnection events and NetworkUser serialization (which was actually only happening on initial spawn). Also started work on some character selection stuff, but not much there yet.
6 Years Ago
Unity Editor told me 999+ times that our mcs.rsp define file should be called csc.rsp now.
6 Years Ago
Don't need 4x4 grid anymore either. Bill F brought the _TESTING folder back in the merge but missed bringing the .meta back I think. Here it is also.
6 Years Ago
Don't need this folder
6 Years Ago
Fix build error
6 Years Ago
merge
6 Years Ago
Fix double PlayerComponent Init call (AddComponent calls it already)
6 Years Ago
Fix build errors
6 Years Ago
Merge IPlayer branch into Main. It's not finished, but it'll run.
6 Years Ago
Revert my PlayerTick change since it won't work with unreliable sends
6 Years Ago
Fix comments + update entity cache
6 Years Ago
Forgot to remove a temp line
6 Years Ago
Switched out my custom highlight code for Garry's one. Got rid of more unused stuff.
6 Years Ago
Get the tracer material back
6 Years Ago
Fix missing icon
6 Years Ago
Remove BETA FX as well
6 Years Ago
Remove unused Alpha FX
6 Years Ago
Removing a bunch of unused project assets
6 Years Ago
Just line endings
6 Years Ago
Show something even when there are no winners at end of round
6 Years Ago
Get network_entity_cache RPC checks working again by checking all assemblies. This is a bit of a hack fix though: Apparently there are over 150 assemblies in our project... would be much faster if we can just get the user script ones
6 Years Ago
As far as I can tell, comparison with 'null' is coming out with the same results as comparison with '(object)null'. Tentatively changing the three lines in NetworkEntity.RPC, to get rid of those last three warnings.
6 Years Ago
Fix issue with initial join player spawn order
6 Years Ago
Simplify the scene name thing
6 Years Ago
Automatically fill in scene name in NetworkLevel
6 Years Ago
Read only attributes support scripts
6 Years Ago
Revert accidental 99 Bots mode change
6 Years Ago
SpectateCam updated too
6 Years Ago
Got scene Points Of Interest working again. Added WiseguysLevel to my test map.
6 Years Ago
Fix round start ordering issue.
6 Years Ago
Trigger UI stuff
6 Years Ago
Better solution for the same thing
6 Years Ago
Send a full character state when group or group subscribers change. Fixes state not getting fully sent to new connections
6 Years Ago
State diff was getting processed twice unnecessarily
6 Years Ago
Character kept nagging about "Facepunch.Bass.Serialization.Serializer<GameData.CharacterState>' is obsolete: `Don't bother using this any more'", so I've removed it and converted the state sends to use the newer system.
6 Years Ago
Cleanup of warnings etc
6 Years Ago
Rename team balancing. Make it clearer that is does NOT rebalance automatically in all cases, e.g. When imbalance happens due to player disconnections.
6 Years Ago
Added server-side verification for client character selections
6 Years Ago
Bots now respect auto-balancing team selections
6 Years Ago
ASMDef some more stuff
6 Years Ago
Team deathmatch doesn't need the fancy character selection anymore
6 Years Ago
Added automatic team balancing option on the character selection screen. Will need to also validate this server-side
6 Years Ago
Fixed levels not loading for client in editor.
6 Years Ago
Fixed false cleanup errors when stopping the server in editor.
6 Years Ago
Refactored belt input a bit, added mouse wheel support - can now scroll mouse wheel to select belt slots.
6 Years Ago
Fix NRE on NetworkUser disconnect