2,811 Commits over 1,918 Days - 0.06cph!
Added level components in all scenes
testmap_small has a networklevel
Hopefully final fucking fix
Moving stuff into an editor def
Fixed spectating not checking allies correctly. Fixed up ally checks in general
Merge the destroy order fix into Main. Everything seems to be working OK. I did find remaining a nasty bug where things don't get cleaned up properly when the player quits a game, but it turns out that's actually been a bug for a while. I'll fix that next.
Fixed issue where destory queue is not being processed because of an early out.
Trying to only call OnPostDeserialize on NetworkEntityBehaviours when the mask matches them. Seems to work OK in basic testing.
Merge team deathmatch changes
Merge TeamDeathmatch work into Main
- Fix stack overflow on UINavigationController when dying while scoreboard is showing
- Remove unnecessary debug prints I added earlier
Fixed bots breaking the scoreboard
Fixing some bugs with PlayerBelt, mostly UI related
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
Update other AI as well and remove debug info
AI fix for cops trying to get to places in the air and getting frozen.
Cherrypicking destroy message
Merge persistent game mode restructuring into Main.
Fix UI map position at different aspect ratios
Making sure all game mode virtual methods are commented
OnNewConnectionDuringGame method is not needed
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
Merge in Whacky Races updates
Mode is four player with teammates again
Fix Unity hating .blend files
TEMP game version that only requires two players
Fix infinite checkpoint activation loop with teammate
Added standard vehicle spawns to the race map + other minor edits.
Don't use in-world random cars as race start cars!
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
Fixing a general bug in game modes, for the following scenario:
- User dies, and quits the game right after that (or quitting is set up to kill them automatically)
- User immediately reconnects. They have no character so they're given a new one
- Respawn countdown ends
- Game mode tried to give the user ANOTHER, possibly different new character
Fix a certain editor options combo not working + character type edit
Merge Whacky Races changes