branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

6 Years Ago
Added level components in all scenes
6 Years Ago
testmap_small has a networklevel
6 Years Ago
Deffo the last fix
6 Years Ago
Hopefully final fucking fix
6 Years Ago
Moving stuff into an editor def
6 Years Ago
Fixed build errors
6 Years Ago
Rename
6 Years Ago
merge
6 Years Ago
Minor ally code changes
6 Years Ago
Fixed spectating not checking allies correctly. Fixed up ally checks in general
6 Years Ago
Merge the destroy order fix into Main. Everything seems to be working OK. I did find remaining a nasty bug where things don't get cleaned up properly when the player quits a game, but it turns out that's actually been a bug for a while. I'll fix that next.
6 Years Ago
Fixed issue where destory queue is not being processed because of an early out.
6 Years Ago
Trying to only call OnPostDeserialize on NetworkEntityBehaviours when the mask matches them. Seems to work OK in basic testing.
6 Years Ago
Merge team deathmatch changes
6 Years Ago
Merge TeamDeathmatch work into Main
6 Years Ago
- Fix stack overflow on UINavigationController when dying while scoreboard is showing - Remove unnecessary debug prints I added earlier
6 Years Ago
Fixed bots breaking the scoreboard
6 Years Ago
Debug cleanup
6 Years Ago
Fixing some bugs with PlayerBelt, mostly UI related
6 Years Ago
Fixed up ActiveItemController. It doesn't even need to be a NetworkEntityBehaviour anymore.
6 Years Ago
Some cleanup
6 Years Ago
Comments only
6 Years Ago
Update other AI as well and remove debug info
6 Years Ago
AI fix for cops trying to get to places in the air and getting frozen.
6 Years Ago
Cherrypicking destroy message
6 Years Ago
Merge persistent game mode restructuring into Main.
6 Years Ago
Fix UI map position at different aspect ratios
6 Years Ago
Fix POI aspect ratio bug
6 Years Ago
Making sure all game mode virtual methods are commented
6 Years Ago
OnNewConnectionDuringGame method is not needed
6 Years Ago
Race mode merge into main. Barring potential bugs, everything's now working and implemented.
6 Years Ago
OnValidate define fix
6 Years Ago
Merge in Whacky Races updates
6 Years Ago
Mode is four player with teammates again
6 Years Ago
Fix Unity hating .blend files
6 Years Ago
TEMP game version that only requires two players
6 Years Ago
Fix
6 Years Ago
CLIENT/SERVER issue fix
6 Years Ago
Ally label edit
6 Years Ago
Fix infinite checkpoint activation loop with teammate
6 Years Ago
Minor map edit
6 Years Ago
6 Years Ago
Added standard vehicle spawns to the race map + other minor edits.
6 Years Ago
Don't use in-world random cars as race start cars!
6 Years Ago
Vehicle respawning edit
6 Years Ago
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
6 Years Ago
Fixing a general bug in game modes, for the following scenario: - User dies, and quits the game right after that (or quitting is set up to kill them automatically) - User immediately reconnects. They have no character so they're given a new one - Respawn countdown ends - Game mode tried to give the user ANOTHER, possibly different new character
6 Years Ago
Character type data edit
6 Years Ago
Fix a certain editor options combo not working + character type edit
6 Years Ago
Merge Whacky Races changes