8,451 Commits over 2,131 Days - 0.17cph!
All doors now use the same "door"
Split up doors and frames.
Remove old unused GameObjects from Door1
Pretty much everything seems to work now. Needs testing, especially around the deed edge cases.
Making a load of deployables saveable. Bed works fine.
Limiting palette so that players can't select white
Bit of a cheeky fix for getting out of cars under the map.
Bit of a hack to try and mitigate damage exploits.
Only admins can see the menu. Removed some logs.
Added a diagnostic menu to give admins items
Corps etc. saved, deeds etc. basically saved.
Users are basically loading in correctly I think
Fixed Already at full health message
stuff loads but still not totally functional
More stuff working with saves...
ClientState == LoadState. ServerState == SaveState
Starting to load basic stuff in now
More spectate console command work, but still not complete. Need to make some changes to how it all works next week. Don't use it as-is.
Admin spectate command now functional.
Don't complain if there's no footpath
Fixed NPC pathing bug properly
Bail early from steam auth if a user is banned.
Replaced RandomLotSpawner hack with a real solution
Supporting no clip on the character motor.
Turned off saving on all entities.
More saving work, almost ready to start testing some basic loading.
Quick fix for NPC standing still bug. Will fix properly tomorrow.
Add TODO note for random lot nav hack
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.