196,543 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Some behaviour UI groundwork Ability description changes Saved island01 with splat painting off, again
9 Years Ago
Camera values.
9 Years Ago
9 Years Ago
Exposed perception cooldown for go to actions in data
9 Years Ago
Following units should now use the last seen position and stop after a certain time if the target is no longer perceived.
9 Years Ago
pink mat
9 Years Ago
Scene save
9 Years Ago
Removed look and wait from end of Interaction.GoTo Added Human Idle AI module with Ponder Goal/Plan Successive player commands now add behaviours to the GPV.BehaviourChain rather than cancelling it (if it was player initiated)
9 Years Ago
FOR FUCK SAKE foreground shader FOR FUCK SAKE factory prefab
9 Years Ago
9 Years Ago
remade some item views
9 Years Ago
Renamed all human vox sounds using new format Unit.Navigation.SetDestination doesn't reset path
9 Years Ago
Reverted player controller forced unit navigation reset hack
9 Years Ago
Added shader "Before/Particles/Lit Alpha Blended" a lit and fogged version of "Particles/Alpha Blended"
9 Years Ago
Don't break running action chain elements in ActionChain.Break
9 Years Ago
FOR FUCK SAKE asteroid prefab with particles
9 Years Ago
A bunch of metas appaerently Player goto commands forcibly stop the unit first
9 Years Ago
Saving island01 with splat painting off
9 Years Ago
Generic mat tweaks (for editor view)
9 Years Ago
Items on generic mats
9 Years Ago
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9 Years Ago
Fixed some selectors not writing to blackboard in building AI module
9 Years Ago
Old sav trees.
9 Years Ago
Reduced min_range calc in CombatAbilitySelector Data changes
9 Years Ago
Made more buildings available in the starting pool
9 Years Ago
island01 spawner tweaks
9 Years Ago
Data save
9 Years Ago
Effect and FuelToEffect tweaks
9 Years Ago
BiomeMaterialObject loop through all renderers
9 Years Ago
Sleep fixes
9 Years Ago
Visual FX fixes
9 Years Ago
Fixed stat minip editor calc being shit Senses awareness tweak
9 Years Ago
Fixed potential NRE when removing a destroyed item from Unit.Items Fixed more issues with building AI module
9 Years Ago
Replaced shouty log with helpful warning message in SmartObject.Unsubscribe Fixed some issues with the building AI module
9 Years Ago
Removed crappy flag change fallback
9 Years Ago
Fixed a bunch of potential issues with movement related effect triggers
9 Years Ago
Actions.OnUnitFlagChanged timeout fallback
9 Years Ago
Fixed NRE in UnitManger.OnUnitSelected when player selects a non Unit Entity in the editor
9 Years Ago
BehaviourChainWrapper.Settings NRE catch in UDM
9 Years Ago
Save
9 Years Ago
SetDestination potential fix
9 Years Ago
latest and testing plastic
9 Years Ago
Unit portraits now sync all material settings
9 Years Ago
Some tweaks to contributions from considerations in building module
9 Years Ago
Removed null ability from human data
9 Years Ago
Deleted all "Pick Best" Abilities (replaced with new behaviour chain selector elements)
9 Years Ago
Fixed campfire with spit not being buildable
9 Years Ago
Campfire data
9 Years Ago
Data
9 Years Ago
Removed AssetEnum attribute usage due to bugs caused by performance tweaks