196,450 Commits over 4,110 Days - 1.99cph!

21 Minutes Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
22 Minutes Ago
Layer changes
48 Minutes Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
1 Hour Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
1 Hour Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
1 Hour Ago
trawler ship texturing progress
2 Hours Ago
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2 Hours Ago
Clamp max velocity
2 Hours Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
2 Hours Ago
Bring server browser search filters up to parity with the current main menu
3 Hours Ago
Sail and steering wheel bounds cleanup
3 Hours Ago
merge from main
4 Hours Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
4 Hours Ago
Missed files
4 Hours Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
4 Hours Ago
Setup some basic steering wheel visual turning
5 Hours Ago
Floating cities progress / visual test for the security tower area
5 Hours Ago
oil rig legs fixes
5 Hours Ago
HTTP image supports duplicating an image to an secondary image/rawimage
5 Hours Ago
added camera animation to mini crossbow reloading
6 Hours Ago
Today
Merge from parent
Today
Merge from main
Today
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
Today
Clean: remove unused static Tests: none, trivial change
Today
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
Today
Clean: unused usings Tests: none, trivial change
Today
Merge: from main Tests: editor builds
Today
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
Today
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
Today
merge from discord_sdk_1.2
Today
trawler ship materials and models progress
Today
merge from hackweek_fps_logging
Today
merge from menu_fps_cap_fix
Today
merge from purifier_waterloss_fix
Today
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Today
Merge from vine_data_fix
Today
Update x marker data for VineSwingingTree02 and 03
Today
Updated battery search mission to require 3 batteries
Today
Compile fixes
Today
Merge from main (NPCTalking conflicts)
Today
Merge from frontier_external_fixes
Today
Added a 50% buffer for the look at check when looking at a gate with a spraycan
Today
Merge from main
Today
Merge from computerstation_reskin_fix
Today
Merge from main