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136,710 Commits over 4,324 Days - 1.32cph!

11 Years Ago
Stairs greybox set changes Industrial buildings greybox set Water tower, cooling tower, pigeon nest, etc.
11 Years Ago
Scale damage by the remaining projectile integrity
11 Years Ago
NRE fixes
11 Years Ago
Server description fix test
11 Years Ago
11 Years Ago
Lazy aim
11 Years Ago
Merge from main
11 Years Ago
framerate independance
11 Years Ago
Merge from main
11 Years Ago
Fixed hit normal orientation reject
11 Years Ago
Pre-forest scene backup. Few rock mats.
11 Years Ago
Merge from hitdetection2
11 Years Ago
Network++
11 Years Ago
Rock lod fix.
11 Years Ago
Missing files.
11 Years Ago
First stage native api call stability; switched to safer async native GPU api calls; now called by render thread via plugin event Testing stability for terrain base pyramid compression and atlas mip level fix PVT compression disabled temporarily Updated RustNative
11 Years Ago
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11 Years Ago
lazy aim - dynamic crosshair position, smoother, deadzone
11 Years Ago
Stop projectile if no penetration resistance can be retrieved from the entity that was hit
11 Years Ago
disabled viewmodel sway
11 Years Ago
server description fix
11 Years Ago
Fixed potential NRE in SkinnedMeshCollider.GetDensity
11 Years Ago
Compressed PVT cache using async native requests
11 Years Ago
Projectile simulation uses exact time and movement stepping (finally makes ricochet work as it should)
11 Years Ago
Wrongly assumed that code copied and pasted from stackoverflow worked
11 Years Ago
More reverb + mids on c4 explosion
11 Years Ago
Super distant gunshots for each gun
11 Years Ago
Lazy tweak per viewmodel No/Less lazy on ironsights
11 Years Ago
Menu tweaks
11 Years Ago
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11 Years Ago
Leaf rustle variations for different plants
11 Years Ago
Play a small sound when raising/lowering ironsights
11 Years Ago
Remove extra low end from pie menu sounds
11 Years Ago
base
11 Years Ago
merge from main
11 Years Ago
updated decay to to be time based doors reset decay time
11 Years Ago
compile fixes
11 Years Ago
merge into main
11 Years Ago
Merge from main
11 Years Ago
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11 Years Ago
NRE fixes
11 Years Ago
Lazyaim uses properties
11 Years Ago
Split vis.attack into vis.attack and vis.damage
11 Years Ago
Fixed attack ray origin being off after ricochet
11 Years Ago
sqlite corruption catcher
11 Years Ago
Ladders no longer bypass building permission, have increased health
11 Years Ago
converted 1st batch of impact FX to deferred decal shader.