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140,025 Commits over 4,505 Days - 1.30cph!

10 Years Ago
Tweaks
10 Years Ago
Fixed culling related NRE in spectate mode
10 Years Ago
Don't start refresh coroutines until RefreshAll is called
10 Years Ago
Tweaked default batching params
10 Years Ago
Added bone fragments worldmodel
10 Years Ago
Merge from main
10 Years Ago
Merge from dungeon_art_4 (please no longer commit to that branch paroxum / damian)
10 Years Ago
Correct batching script on overgrowth prefabs
10 Years Ago
Re-added monument name phrases and enabled map labels Fixed some monument layers
10 Years Ago
Updated warehouse monument topology (river issues)
10 Years Ago
Warehouse tweaks
10 Years Ago
10 Years Ago
10 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
10 Years Ago
Removed from script as well
10 Years Ago
Increased nobuild zone around trainyard
10 Years Ago
More tarrain checks for military tunnel monument
10 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
10 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
10 Years Ago
merge from main
10 Years Ago
Manifest
10 Years Ago
Fixed terrain placement of power substations not being applied
10 Years Ago
Fixed rotation of roadside electrical boxes
10 Years Ago
Some prefab auto-disables
10 Years Ago
Tweaked power substation terrain adjustments
10 Years Ago
wolf skull fbx/prefab/textures/materials
10 Years Ago
Mo' snow, less tundra
10 Years Ago
Clear old maps from cache when world version is incremented
10 Years Ago
Added wind flutter to foliage shader + extra control params to match ST
10 Years Ago
Enabled splat transfer on cave_large_hard (fixes terrain hole that's overgrown with grass)
10 Years Ago
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Merging multithreaded batching
10 Years Ago
Fixed colliders not batching on server load Fixed clientside exception
10 Years Ago
Subtracting 19429 / 19430
10 Years Ago
Added wolfskull worldmodel reduced tri count of LOD1
10 Years Ago
Increased min distance between caves (more space between their nobuild volumes) Don't place prefab mountains on maps that are smaller than 3000x3000
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
Rock formations use prefab scene for easier handling Fixed rock formations sometimes placing on roads
10 Years Ago
Better terrain adjustments on small caves
10 Years Ago
10 Years Ago
Overgrowth dressing scene updates
10 Years Ago
Prefab adjustments
10 Years Ago
bundle fix
10 Years Ago
Scene2Prefab
10 Years Ago
Fixed various clutter prefab fuckups
10 Years Ago