199,230 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Adding a merged server collider mesh for HAB
7 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
7 Years Ago
Destroy unreachable items after too many attempts to navigate to them
7 Years Ago
Additional script define logging for jenkins
7 Years Ago
Some fixes for crafting when you unassign a crafter and assign a different one.
7 Years Ago
adding wip crowd stuff
7 Years Ago
merge to main
7 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
7 Years Ago
coroutine fix
7 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
7 Years Ago
more
7 Years Ago
disabled Graphics Jobs (Experimental)
7 Years Ago
set move click cursor colour back to white
7 Years Ago
Moved component creation
7 Years Ago
cherry pick crowd fix from wrong branch
7 Years Ago
BuildingUnitOwner is a component
7 Years Ago
removed null script reference from CrowdMember prefab
7 Years Ago
TakeFromDispenser tool decay fix
7 Years Ago
wip tille spotlight test
7 Years Ago
Cache local player record to disk so customisations can be changed offline
7 Years Ago
Declining a tribe join request removes the notification. Declined members will now try to join another settlement or despawn if they can't.
7 Years Ago
[D11] Removed spaces from between defines
7 Years Ago
Better Switch menu
7 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
7 Years Ago
Emote menu fixes/improvements. Always max crowd attendance.
7 Years Ago
Added ClickCursor, now checks the CombatInteractionType to set cursor colour. Click cursors work for enemy moves too.
7 Years Ago
[D11] Added D11 defines to asset bundle builds
7 Years Ago
No more errors when disconnecting. Will do some more thorough testing tomorrow.
7 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
7 Years Ago
[D11] [UI] Typo
7 Years Ago
[D11] [UI] fix for compile error on server build
7 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
7 Years Ago
Merge from d11_console_version
7 Years Ago
WIP
7 Years Ago
Moved WorldEntityUser and Allies out into separate PlayerComponents. Major cleanup of WiseguysUser moving a lot of junk out - should make it easier for Bill to port down into NetworkUser. Still some tidying up that could be done and testing to do. Some NREs on disconnection that I'll look at later this evening, gotta go now.
7 Years Ago
updated click cursor
7 Years Ago
quick cursor test
7 Years Ago
minor tidy up
7 Years Ago
adding missing prefab and texture
7 Years Ago
adding tile click marker updating crowd shader, fixing hue glitch when the crowd is jumping tweak temple B texture to reduce some flickering increased bias on highlight mat
7 Years Ago
Burner attack timing tweak
7 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
7 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
7 Years Ago
Entity icon tooltip stack update
7 Years Ago
Building inspector stockpile icon tweak
7 Years Ago
fix avatar faces during intro
7 Years Ago
Fixed stockpile tab not showing anything
7 Years Ago
Fixed sleep effect missing drop held action (causing NRE)
7 Years Ago
Fixed effects editor not loading
7 Years Ago
Fixed bald people