199,201 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
7 Years Ago
rest avat controller to default neutral expression
7 Years Ago
adding WIP customisation platform definition/icons adding idle anim to fix turn banner
7 Years Ago
Fix an exception on close, workaround GA taking too long when closing
7 Years Ago
Added support for custom/tight impostor meshes
7 Years Ago
Merge from main
7 Years Ago
Sort out all the drag and drop issues when compiling with IL2CPP
7 Years Ago
Mask halo issue.
7 Years Ago
Activity notifications collapse
7 Years Ago
More fixes.
7 Years Ago
CommandWidget stroke tweaks.
7 Years Ago
Cut down on a couple of brushstroke effects because it was making things look busy.
7 Years Ago
mfm
7 Years Ago
Mergable BuildingInspector & related stuff.
7 Years Ago
Fix framerate independent avatar spinning
7 Years Ago
angry when dizzy
7 Years Ago
getting latest
7 Years Ago
reset default avatar state to 0 (greet) jiggle plays greet. emote category none is now -1
7 Years Ago
add avatar dizzy texture/anim on all face set add avatar face / renamed avatar face def update menu ui
7 Years Ago
wip squad editor qol improvements
7 Years Ago
fixed a bunch of item material names CustomisationProfile++
7 Years Ago
ItemFilterSet persistence fix
7 Years Ago
customisation DB tool generates errors for items with duplicate material option names
7 Years Ago
more
7 Years Ago
Building reset stuff
7 Years Ago
Error logging when we try to add something to senses more than once (happens when loading)
7 Years Ago
Fixed persistence of IsEnabled status
7 Years Ago
Some small changes to get IL2CPP build working
7 Years Ago
mfm
7 Years Ago
Don't show failed to connect message when it's a reconnect attempt
7 Years Ago
Scene
7 Years Ago
Allow access to customisation editor when offline, with unlock buttons disabled
7 Years Ago
BuildingView NRE fix
7 Years Ago
correct scenario asset path
7 Years Ago
[D11] More audio sound asset optimisation progress.
7 Years Ago
[D11][UI] Build Fix
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
7 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
7 Years Ago
Placeholder UI that shows when the game isn't connected to server
7 Years Ago
Invoke construction started event on main construction. Changed decay order so we always require at least one item to repair when decay starts.
7 Years Ago
style2 progress backup
7 Years Ago
BuildingRequirementFact listens to OnConstructionStarted
7 Years Ago
Fixed a couple of gang issues, Added a compoent for HH game mode Fixed a bug with RPC cache where it wasn't caching private methods.
7 Years Ago
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
7 Years Ago
merge from main
7 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
7 Years Ago
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7 Years Ago
Can right click rotate camera in customisation editor in addition to middle click