199,201 Commits over 4,140 Days - 2.00cph!
Added custom mesh toggle to impostor component
Enabled mipmap generation by default
Added messages/warnings with generated mesh info
rest avat controller to default neutral expression
adding WIP customisation platform definition/icons
adding idle anim to fix turn banner
Fix an exception on close, workaround GA taking too long when closing
Added support for custom/tight impostor meshes
Sort out all the drag and drop issues when compiling with IL2CPP
Activity notifications collapse
CommandWidget stroke tweaks.
Cut down on a couple of brushstroke effects because it was making things look busy.
Mergable BuildingInspector & related stuff.
Fix framerate independent avatar spinning
reset default avatar state to 0 (greet)
jiggle plays greet.
emote category none is now -1
add avatar dizzy texture/anim on all face set
add avatar face / renamed avatar face def
update menu ui
wip squad editor qol improvements
fixed a bunch of item material names
CustomisationProfile++
ItemFilterSet persistence fix
customisation DB tool generates errors for items with duplicate material option names
Error logging when we try to add something to senses more than once (happens when loading)
Fixed persistence of IsEnabled status
Some small changes to get IL2CPP build working
Don't show failed to connect message when it's a reconnect attempt
Allow access to customisation editor when offline, with unlock buttons disabled
correct scenario asset path
[D11] More audio sound asset optimisation progress.
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BlackboardInteractionPlans injector takes first interaction plan instead of evaluating and comparing all of them (fixes people prioritising items over resources).
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
Placeholder UI that shows when the game isn't connected to server
Invoke construction started event on main construction.
Changed decay order so we always require at least one item to repair when decay starts.
BuildingRequirementFact listens to OnConstructionStarted
Fixed a couple of gang issues,
Added a compoent for HH game mode
Fixed a bug with RPC cache where it wasn't caching private methods.
BuildingRequirementFactProvider sorts plans for the unit querying from FactSelector, sorts data
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
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Can right click rotate camera in customisation editor in addition to middle click