201,508 Commits over 4,171 Days - 2.01cph!
adjusted the position/rotation of some of the wm_ prefabs so they align with the player animations better
Fixed direction that we move camera to be properly the camera forward and right vectors.
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
Adding the torch wall mounts with LODs, also tweaked the torch spec maps.
Stop co-routines when entity is network-destroyed
Torch wall mount meta files, my bad!
checking in fixed LOD2 naked torso mesh with longer wrists
Added client.fov convar
Fixed floating above world for a frame when joining the game
Fixed wolf corpse being single hit harvest
Fixed wolf corpse not being made of Flesh
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Added basic highscore networking between players currently on the server.
Added temp voice chat loopback toggle.
Added missing voice chat textures.
Transform.FindChildRecursive is now case insensitive
Fixed wolf ragdoll not copying bones from parent
Fixed wolf ragdoll not copying blood effects from parent
reupload of player_naked_torso_LOD2
Started adding in procgen again.
Decoupled a roadsection and a roadsectionmesh
Fixed UI lag caused by UpdateGlobals Invoke
Fixed "Unpooled Part Name" when attacking animal
Free + Instant crafting for admins/editors
Fixed smelted ore not stacking properly
Updated metal plate torso icon
Furnace menu is now ordered
Crafting Low Grade Fuel will give you 10x
Sulfur Ore is now smeltable
Catch NetworkInformationException and open http://support.microsoft.com/kb/2588507
Edited LOD2 torso to match seams of other LOD2 naked body parts
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
skinned LOD2 naked torso mesh
Fixed deployment guides not changing colour properly
exported tweak naked legs mesh
RoadVertex is now self updating.
Going Home
changed LOD settings for head to match other parts of the body ( as it was dropping out so early you could see the body & no head)
Updated player clothes source file
added some weapon specific jump animations; made some tweaks to the jumping animations (they should look smoother now and blend better between the states); tweaked prone/crawl animations
Kick users sending invalid packets
Catch SocketException , don't start server
Fixed some of the Screen to Scene relationship issues + loading from any "subscene" issues we were having.
When not starting the game from a subscene, the BaseScreen will now pick a random subscene in the list of available subscenes.
Fixed player not casting shadows
Made all AI code #if SERVER
Made sense calls part of the behaviour tree
Made AI swim instead of walking underwater
Made AI movement a lot more robust (almost independent of the tick rate now)
Refactored the steering system
Changed the way AI selects its targets
Fixed AI test scene
Fixed client compile error
Time of Day update to 2.2.0 prerelease 3
Fixed player floating up slopes
Fixed new GameScreen Sub Scene setup and SubsceneDummies for temperate_canyons.
Removed forest rocks until we can fix their shader
Fixed F2 menu settings not being applied
code for view model bobbing.
added viewmodel bob script to some of the weapon prefabs.
added #ifdef CLIENT to the viewmodelbob code.