201,286 Commits over 4,171 Days - 2.01cph!
Made players walk and sprint slower backwards than forwards
Slightly nerfed jumping on slopes (last ground speed = max air speed)
Fixed that the landing head bob was being played when leaving water
Implemented index page generation.
Fixed being able to place building blocks through walls
Added new styles and scripts.
Added new styles and scripts.
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Merge branch 'gh-pages' of arcade into HEAD
Conflicts:
styles.css
Switched index page navigation logic to use hashes.
Switched index page navigation logic to use hashes.
protocol++ (prefab names changed, incompatible between playforms)
Added constants and static function documentation generation.
Added constants and static function documentation generation.
Generated docs now describe inheritance.
Added static function and constant documentation generation.
Added lots of bloodclart validation code.
Moved Seasons to a ScriptableObject Asset setup.
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
Fixed missing footsteps when moving right
Trying out index page live generation.
Trying out index page live generation.
Added content frame back.
Added content frame back.
Removed old separate index pages.
Removed old separate index pages.
Replaced C# specific primitive type names with more JS-like ones.
Replaced C# specific primitive type names with more JS-like ones.
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
changed pivot point & mesh position of bota bag world model
added clean export scripts for player rig