branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

4 Months Ago
Turn on SSAO again
4 Months Ago
Micro-optimization in PlayerMarker Avoid Color.Parse in TeamExtensions.GetColor, optimization
4 Months Ago
Don't run BBox trace for every single player in PlayerController.UpdateEyes, it's not needed
4 Months Ago
Optimize Equipment.PlayerController by simply removing it and referring to Owner which is cached
4 Months Ago
Don't try to serialize/deserialize HealthComponent.Health, State
4 Months Ago
Don't fade out markers unless we're aiming a weapon
4 Months Ago
Fixed issues with ground check, shouldn't end up with lingering friction/acceleration
4 Months Ago
Give/take invis tag in ShowBodyParts
4 Months Ago
Optimize scoreboard hash while it's not open
4 Months Ago
Remove unnecessary color parsing from BuyZone Cache eye trace so we can use it in a bunch of places Refactor some states that control body visibility, so it's no longer running every single frame and drilling 3ms for 9 bots
4 Months Ago
de_refinery A site adjustments
4 Months Ago
Fix PlayerAvatar styles
4 Months Ago
de_refinery map updates
4 Months Ago
Jiggle bones
4 Months Ago
CG: extraction point 3d representation
4 Months Ago
Add EquipmentDestroyedEvent, get rid of mounted equipment
4 Months Ago
Few more styling fixes
4 Months Ago
Fixed buy menu alignment due to incorrect absolute position handling Same fix for minimap containers EquipmentHolsters is now EquipmentMointPoints, define equipment mount variants as their own prefabs
4 Months Ago
map updates
4 Months Ago
Expose Handedness for Equipment
4 Months Ago
Tighten movement a bit, should feel less floaty
4 Months Ago
Change ping icon
4 Months Ago
ZNear: 1
4 Months Ago
Start moving some PlayerState stuff around
4 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
4 Months Ago
Expose more properties for ping component to override. Ping receivers can kill off pings early
4 Months Ago
Added IPingReceiver, when placing a ping on an object in the world, you can define custom behavior for that ping marker Add PlayerPingReceiver, which follows a player until they're no longer spotted (using Spottable)
4 Months Ago
Destroy ping if we try to ping on an existing ping
4 Months Ago
USP aim offset adjusted
4 Months Ago
can define if we want unassigned team to spawn, for testing mode Add simple pinging system, players can only have one ping at a time
4 Months Ago
Make weapon sway less mental
4 Months Ago
Don't auto-respawn spectators
4 Months Ago
CG: Can always buy in the buy zone CG: Start w/ kevlar and helmet Don't clear the inventory in EquipmentDropper, just drop stuff, unless we're trying to clear everything
4 Months Ago
Add TimedDestroy to money burst
4 Months Ago
move spawn assigner
4 Months Ago
map updates
4 Months Ago
Use team chat voice filter for Cash Grab
4 Months Ago
Upped time for players to get to a cash point
4 Months Ago
Enable buy menu in more cases for cash grab
4 Months Ago
Revert change I made to IDroppedWeaponState, was causing unneeded components to be made on the root obj
4 Months Ago
SSAO
4 Months Ago
Replace cash point icon
4 Months Ago
Expose scoring prefix, use £ instead of $
4 Months Ago
Add player clip volume to shipment
4 Months Ago
Spawn a big burst of cash when someone dies holding the bag
4 Months Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
4 Months Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties
4 Months Ago
de_oil updates clip pass on obvious OOB spots
4 Months Ago
Create Shipment scene
4 Months Ago
USP + SD fire rate increase