branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

5 Months Ago
Fixed a collection of NREs
5 Months Ago
Fixed slow walk / crouch (looks like someone deleted the code)
5 Months Ago
Set b_deploy_new & b_throw as auto reset
5 Months Ago
Actually implement b_deploy_skip
5 Months Ago
Animgraph for throwables Merge branch 'main' of sbox-hc1
5 Months Ago
ragdoll damage force
5 Months Ago
Added hold_R bones to throwables (except C4)
5 Months Ago
Round start intro audio
5 Months Ago
Experience -> Score, add some cases Set unassigned team name to Spectators
5 Months Ago
Get rid of plant cancel reset delay It was just confusing
5 Months Ago
Weapons can be limited to one team Don't let CTs pick up C4
5 Months Ago
Scoreboard team headers have icons & color Center everything that should be centered
5 Months Ago
IUse.OnUse can return void Make sure held C4 gets destroyed between rounds
5 Months Ago
Impact particles face the correct direction
5 Months Ago
Can buy anywhere while waiting for players Use WeaponSlot for UI / change weapon inputs Primary is always 1, secondary always 2, etc
5 Months Ago
Door sounds have no occlusion + better detection for which side of the door you are on if the door is rotated
5 Months Ago
Set index of Bomb Site B
5 Months Ago
Expose some more stuff for UI
5 Months Ago
Some helpers to get planting / defusing state for UI
5 Months Ago
Basic spectating
5 Months Ago
C4 can be planted with Use too PlayerController IUse refactor
5 Months Ago
Defusal scenario objective bonus income Fix loss streak income
5 Months Ago
Kill rewards, friendly fire penalty
5 Months Ago
Define kill reward money
5 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
5 Months Ago
Should fix a bunch of NREs
5 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
5 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
5 Months Ago
Keep track of round win history
5 Months Ago
removed attachments on shotgun
5 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
5 Months Ago
Increase max team size
5 Months Ago
Team income fixes
5 Months Ago
more spawns
5 Months Ago
Everyone has a defuse kit
5 Months Ago
More signs
5 Months Ago
Small layout change Fixed hole in map
5 Months Ago
Team income from round win / loss
5 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
5 Months Ago
Adjusted map fog and ambient lighting
5 Months Ago
Some team income values Getting started on income, set start money
5 Months Ago
map cover
5 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
5 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
5 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
5 Months Ago
DestroyBetweenRounds component
5 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
5 Months Ago
Map Progress
5 Months Ago
Throw dropped weapons, place them when close to surface
5 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues