branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

5 Months Ago
make knife/c4 unpurchaseable
5 Months Ago
Fixed the m4
5 Months Ago
Remove BuyMenu hint from Vitals, since we got one on the Balance panel
5 Months Ago
add weapon costs
5 Months Ago
Team obscured outline effect
5 Months Ago
Update .sbproj
5 Months Ago
Pause Game Start dev command
5 Months Ago
PlayerInventory.CanTakeWeapon(WeaponData) Limit to one per slot (except grenades) SpecialWeaponAllocator, use to give bomb to one player on T side
5 Months Ago
Slot property in WeaponData
5 Months Ago
Fix weapon references in bomb_defusal game mode
5 Months Ago
Bomb sites specify explosion damage range So it can be tuned per map Use bomb defuse gamemode in de_garry Zone component, used by bombsite
5 Months Ago
Use Game.IsEditor
5 Months Ago
Let's see if this works, probably not..
5 Months Ago
More investigation
5 Months Ago
Switching Refactor
5 Months Ago
Remove RMR from MP5 Lower the base player accel Delete PlayerPanel.razor.scss
5 Months Ago
Expose AirAcceleration, jump is tied to Input.Pressed instead of Down
5 Months Ago
Restore weapon icons to buy menu
5 Months Ago
Use weapon icons Add PlayerPanel, kill feed respects team colors
5 Months Ago
Add inflictor to damage events, pass through to kill feed
5 Months Ago
Fixed my suspend switching change happening on non-local clients
5 Months Ago
Can only die once, stops kill feed spam
5 Months Ago
Add KillFeed
5 Months Ago
Add IKillListener (prep for kill feed)
5 Months Ago
Can suspend weapon switches in a scope, only switch weapon when we're done giving out loadout
5 Months Ago
Add support for weapon deploy sounds, hook up knife swing/deploy sound
5 Months Ago
Use BulletSpread instead of hardcoded value
5 Months Ago
Support shooting many bullets per-shot (pellets), support single-chamber reloading (Shotgun), add Spaghelli up the decibel range of all weapon sounds
5 Months Ago
Input hint next to vitals to make it super clear how to open the buy menu (pending some better visuals)
5 Months Ago
Disable Weapon component after we destroy it - check if weapon is Enabled when querying if we have a weapon
5 Months Ago
Broadcast DryShootEffects
5 Months Ago
Restore resources
5 Months Ago
Fix NRE when local player is null in Crosshair
5 Months Ago
Fix errors in HUD when local player doesn't exist yet Resources
5 Months Ago
Make networking stuff host controlled logic - player controlled movement / shooting. Weapons properly networked.
5 Months Ago
C4 light effect
5 Months Ago
undo c4 offset do it in the prefab
5 Months Ago
c4 material
5 Months Ago
c4 icon
5 Months Ago
Add rough damage indicator system, can only noclip when in dev mode Add WeaponData.Icon, use icons again (thank you very much @bakscratch)
5 Months Ago
More icons
5 Months Ago
Gun icons
5 Months Ago
Silently (without callback) set the player's health to 0 if we force the life state Don't let the player move their camera if they die (until we get proper death cam/spectating)
5 Months Ago
Ragdoll the player's renderer when they die
5 Months Ago
Add notion of armor, can't be bought yet
5 Months Ago
Fix NRE at (Facepunch.ViewModel.ApplyVelocity(Weapons/ViewModel.cs:104)) Fix NRE at (Facepunch.InputActionWeaponFunction.OnFixedUpdate(InputActionWeaponFunction.cs:86))
5 Months Ago
Team names and team colours are reflected properly in the UI
5 Months Ago
Don't allow having the same weapon twice, fix clearing inventory when we shouldn't
5 Months Ago
Minor round state display UI changes
5 Months Ago
Hook up basic procedural hit reaction