branchsbox-hc1/maincancel

1,443 Commits over 153 Days - 0.39cph!

3 Months Ago
Don't need this
3 Months Ago
Fix throw bug
3 Months Ago
Remove extra camera from tdm_test scene
3 Months Ago
tdm - wip Merge branch 'main' of sbox-hc1
3 Months Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
3 Months Ago
Validate BodyRenderer when trying to set bomb plant anim
3 Months Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
3 Months Ago
Hook in new NEW T character, re-add a few textures that were missing
3 Months Ago
T_player texture updates
3 Months Ago
Both player models V2 skinning
3 Months Ago
Fixed setting TimeUntilTransfer every update
3 Months Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
3 Months Ago
These are meta files from Unity, they should not be here
3 Months Ago
Adjust w knife positions Disable player's shadows for now
3 Months Ago
M700, Spaghelli alignments Mount points
3 Months Ago
Update some world model positions
3 Months Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
3 Months Ago
Set up phys joints, phys shapes
3 Months Ago
Export out animation list, weight list, hitboxes for new char
3 Months Ago
more work on new anims, almost everything restored
3 Months Ago
New anim graph, import a bunch of anims for new char
3 Months Ago
CT_side player animations and new rig
3 Months Ago
Mess around with intro anims
3 Months Ago
CT_side_player updated textures
3 Months Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
3 Months Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
3 Months Ago
Validate Object in Marker
3 Months Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
3 Months Ago
Reduce cook time on all the grenades
3 Months Ago
Fix blendspace for crouch too
3 Months Ago
Re-adjust movement blendspace so there's less floor skating
3 Months Ago
Improve rifle shoot anim so we don't move the arms as much
3 Months Ago
Improve jump end anim
3 Months Ago
Don't use crosshair for M700
3 Months Ago
Let's not have 5 separate particles per fire node
3 Months Ago
Removed PlayerOutfitter, IOutfitter
3 Months Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
3 Months Ago
Log players, pawns and connections at the end of each round
3 Months Ago
Redo footsteps to not be event based [for now]
3 Months Ago
ViewModel OnStart fix
3 Months Ago
Don't count unassigned players in player count for hiding team avatars
3 Months Ago
Crosshair friendly cross inherits same visibility as elements
3 Months Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
3 Months Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
3 Months Ago
Don't reset armor / helmet if we were alive on respawn
3 Months Ago
Fix LogPlayers logging wrong pawn
3 Months Ago
Halve HE and flashbang fuse times
3 Months Ago
Don't include DamageTracker.Registry in snapshots It can't be serialized
3 Months Ago
Disallow throwing/melee when frozen
3 Months Ago
Fix GlobalComponents not being re-created if old inst is destroyed Fixes #177